Esempio n. 1
0
 /// <summary>
 /// Start is called before the first frame update
 /// </summary>
 private void Start()
 {
     _characterMovement  = GetComponent <CharacterMovement>();
     _characterFighting  = GetComponent <CharacterFighting>();
     _characterEvading   = GetComponent <CharacterEvading>();
     _characterMortality = GetComponent <CharacterMortality>();
 }
Esempio n. 2
0
    /// <summary>
    /// Start is called before the first frame update
    /// </summary>
    private void Start()
    {
        _characterEvading = GetComponent <CharacterEvading>();

        // Make sure to always have player alived on creation
        Revive();
    }
Esempio n. 3
0
    /// <summary>
    /// Start is called before the first frame update
    /// </summary>
    private void Start()
    {
        _characterMovement = GetComponent <CharacterMovement>();
        _characterEvading  = GetComponent <CharacterEvading>();

        // Make sure, we start with disabled melee collider
        meleeFireCollider.enabled = false;
    }