/// <summary> /// Start is called before the first frame update /// </summary> private void Start() { _characterMovement = GetComponent <CharacterMovement>(); _characterFighting = GetComponent <CharacterFighting>(); _characterEvading = GetComponent <CharacterEvading>(); _characterMortality = GetComponent <CharacterMortality>(); }
/// <summary> /// Start is called before the first frame update /// </summary> private void Start() { _characterEvading = GetComponent <CharacterEvading>(); // Make sure to always have player alived on creation Revive(); }
/// <summary> /// Start is called before the first frame update /// </summary> private void Start() { _characterMovement = GetComponent <CharacterMovement>(); _characterEvading = GetComponent <CharacterEvading>(); // Make sure, we start with disabled melee collider meleeFireCollider.enabled = false; }