Esempio n. 1
0
 public void TestPopulate()
 {
     for (int x = 0; x < 10; x++)
     {
         GameObject displayElement = Instantiate(characterDisplayElement, Vector3.zero, Quaternion.identity);
         displayElement.transform.SetParent(layoutManager.transform);
         CharacterDisplayElementHandler currentHandler = displayElement.GetComponent <CharacterDisplayElementHandler>();
         currentHandler.SetLevel(x);
         currentHandler.SetID(x);
         currentHandler.button.onClick.AddListener(delegate { ButtonClicked(currentHandler.GetID()); });
     }
 }
Esempio n. 2
0
    public void Populate(List <PlayerStats> playerStats)
    {
        int x = 0;

        characterList = new List <PlayerStats>();
        foreach (PlayerStats stats in playerStats)
        {
            GameObject displayElement = Instantiate(characterDisplayElement, Vector3.zero, Quaternion.identity);
            displayElement.transform.SetParent(layoutManager.transform);
            CharacterDisplayElementHandler currentHandler = displayElement.GetComponent <CharacterDisplayElementHandler>();
            currentHandler.SetLevel(CalculateLevelFromStats(stats));
            currentHandler.SetID(x);
            currentHandler.SetName(stats.name);
            //temporary, needs to also factor in items, traits, and upgrades
            currentHandler.SetStats(stats.characterClass.attackPower, stats.characterClass.magicPower, stats.characterClass.resistance, stats.characterClass.movespeed);
            currentHandler.button.onClick.AddListener(delegate { ButtonClicked(currentHandler.GetID()); });
            characterList.Add(stats);
            x++;
        }
    }