Esempio n. 1
0
        /// <summary>
        /// Initialize the window from a character.
        /// </summary>
        private void InitializeFromCharacter()
        {
            mNodes       = new List <NodeGraphWindowBaseNode>();
            mConnections = new List <NodeGraphWindowBaseConnection>();

            mCachedDialogAsset = kEditingDialog;
            if (mCachedDialogAsset == null)
            {
                return;
            }

            var nodes = mCachedDialogAsset.GetNodes_Editor();

            foreach (BaseNode n in nodes)
            {
                mNodes.Add(new NodeGraphWindowBaseNode(n, GenerateNodeStyle(n.GetType()), OnRemoveNode, OnTryAddConnection));
            }

            var conns = mCachedDialogAsset.GetConnections_Editor();

            foreach (BaseConnection c in conns)
            {
                mConnections.Add(new NodeGraphWindowBaseConnection(c, OnRemoveConnection));
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Create a new window for the provided character.
        /// </summary>
        public static void CreateNewWindow(IDialogSpeaker dialogCharacter)
        {
            kEditingDialog = dialogCharacter.dialogAsset;
            NodeGraphEditorWindow window = GetWindow <NodeGraphEditorWindow>();

            window.titleContent = new GUIContent("Node Dialog Editor");
            window.OnEnable();
        }