public async Task <IActionResult> PutCharacterData(string id, CharacterData characterData)
        {
            //Console.WriteLine("PUT Character: " + characterData.Health.HitPointsCurrent.ToString());
            if (id != characterData.Name)
            {
                return(BadRequest());
            }
            characterData.AdjustRollMethod(characterData.RollMethod != null ? characterData.RollMethod : "default");
            characterData.ApplyBonuses();
            _context.Update(characterData);
            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!CharacterDataExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <ActionResult <CharacterData> > PostCharacterData(CharacterData characterData)
        {
            if (CharacterDataExists(characterData.Name))
            {
                return(Conflict());
            }
            characterData.AdjustRollMethod(characterData.RollMethod != null ? characterData.RollMethod : "default");
            characterData.ApplyBonuses();
            _context.CharacterData.Add(characterData);
            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateException)
            {
                if (CharacterDataExists(characterData.Name))
                {
                    return(Conflict());
                }
                else
                {
                    throw;
                }
            }

            return(CreatedAtAction("GetCharacterData", new { id = characterData.Name }, characterData));
        }