Esempio n. 1
0
        public static void UpdateDNAForAction(CharacterDNA characterDNA, AnimationDNA animationDNA,
                                              BaseAction actionAnimation, string newDirection)
        {
            foreach (var blockType in DNABlockType.TypeList)
            {
                CharacterDNABlock characterDnaBlock = characterDNA.DNABlocks[blockType];
                if (characterDnaBlock.Enabled)
                {
                    animationDNA.DNABlocks[blockType] =
                        GetAnimation(characterDnaBlock.ModelKey, actionAnimation, newDirection);
                    AnimationDNABlock animationDnaBlock = animationDNA.DNABlocks[blockType];
                    if (animationDnaBlock == null)
                    {
                        Debug.Log($"Block not found: {blockType}");
                        continue;
                    }

                    animationDnaBlock.UpdateSpriteColor(characterDnaBlock.ItemColor);
                    animationDnaBlock.Enabled = true;
                }
                else
                {
                    // Disable the animation slot if the character slot isnt enabled
                    animationDNA.DNABlocks[blockType].Enabled = false;
                }

                characterDnaBlock.IsDirty = false;
            }
        }
        public void UpdateDNAForAction(CharacterDNA characterDNA, AnimationDNA animationDNA, BaseAction actionAnimation, string newDirection)
        {
            /*
             *  Uses the characterDNA to fetch the proper animations and update the animationDNA.
             */
            foreach (string blockType in DNABlockType.GetTypeList())
            {
                CharacterDNABlock characterDNABlock = characterDNA.DNABlocks[blockType];

                if (characterDNABlock.Enabled)
                {
                    animationDNA.DNABlocks[blockType] = getAnimation(characterDNABlock.ModelKey, actionAnimation, newDirection);
                    AnimationDNABlock animationDNABlock = animationDNA.DNABlocks[blockType];
                    animationDNABlock.UpdateSpriteColor(characterDNABlock.ItemColor);
                    animationDNABlock.Enabled = true;
                }
                else
                {
                    // Disable the animation slot if the character slot isnt enabled
                    animationDNA.DNABlocks[blockType].Enabled = false;
                }
                characterDNABlock.IsDirty = false;
            }
        }