private IEnumerator PostponeAppend(StringBuilder sb, CharacterAttribute statistic)
    {
        while (characterScript.PlayerInfo == null || characterScript.PlayerInfo.Stats == null)
        {
            yield return(new WaitForEndOfFrame());
        }

        sb.Append(characterScript.StatValue(statistic));
        StatText.text = sb.ToString();
    }
    public void UpdateDisplayedValue()
    {
        AttributeValueText.text = creationScript.StatValue(Attribute).ToString();

        GameObject.Find("Points Left Value").GetComponent <Text>().text =
            creationScript.StatPointsLeft.ToString();
    }