public CharCreationMenuEventWiring( CharCreationMenu charCreationMenu, MainMenu mainMenu, CharacterCreation characterCreation, WaitScreen waitScreen, CharacterList characterList, ErrorScreenManager errorScreenManager) { charCreationMenu.CharacterCreationCompleted += (sender, args) => { sender.Close(); characterCreation.StartCharacterCreation(args.CharCreationInfo); waitScreen.Message = "Charaktererstellung läuft..."; waitScreen.Open(); }; characterCreation.CharacterCreationFailed += (sender, args) => { charCreationMenu.SetHelpText(args.ReasonText); waitScreen.Close(); errorScreenManager.ShowError(args.ReasonText, charCreationMenu.Open); }; characterCreation.CharacterCreationSuccessful += sender => { waitScreen.Message = "Lade Charakterliste..."; waitScreen.Open(); characterList.RefreshFromServer(); }; charCreationMenu.OnEscape += sender => { sender.Close(); mainMenu.Open(); }; }