Esempio n. 1
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        /// <summary>
        /// Exports the contracts.
        /// </summary>
        /// <returns></returns>
        /// <remarks>Excludes contracts that appear in both collections.</remarks>
        private IEnumerable <SerializableContract> ContractsExport()
        {
            // Until we can determine what data the character's API keys can query,
            // we have to keep the data unprocessed. Once we know, we filter them

            IEnumerable <SerializableContract> corporationContractsExport =
                EveMonClient.ESIKeys.Any(apiKey => !apiKey.IsProcessed) || m_corporationDataQuerying != null
                    ? CorporationContracts.ExportOnlyIssuedByCharacter()
                    : new List <SerializableContract>();

            IEnumerable <SerializableContract> characterContractsExport =
                EveMonClient.ESIKeys.Any(apiKey => !apiKey.IsProcessed) || m_characterDataQuerying != null
                    ? CharacterContracts.Export().Where(charContract => corporationContractsExport.All(
                                                            corpContract => corpContract.ContractID != charContract.ContractID))
                    : new List <SerializableContract>();

            return(characterContractsExport.Concat(corporationContractsExport));
        }
Esempio n. 2
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        internal AuthCharacterMain(ESIEve EasyEve) : base(EasyEve)
        {
            EasyObject = (ESIEve.Authenticated)EasyEve;

            Assets               = new CharacterAssets(EasyObject);
            Bookmarks            = new CharacterBookmarks(EasyObject);
            Calendar             = new CharacterCalendar(EasyObject);
            Clones               = new CharacterClones(EasyObject);
            Contacts             = new CharacterContacts(EasyObject);
            Contracts            = new CharacterContracts(EasyObject);
            FactionWarfare       = new CharacterFactionWarfare(EasyObject);
            Fittings             = new CharacterFittings(EasyObject);
            Fleet                = new CharacterFleet(EasyObject);
            Industry             = new CharacterIndustry(EasyObject);
            Killmails            = new CharacterKillMails(EasyObject);
            Location             = new CharacterLocation(EasyObject);
            Loyalty              = new CharacterLoyalty(EasyObject);
            Mail                 = new CharacterMail(EasyObject);
            Market               = new CharacterMarket(EasyObject);
            Opportunities        = new CharacterOpportunities(EasyObject);
            PlanetaryInteraction = new CharacterPlanetaryInteraction(EasyObject);
            Skills               = new CharacterSkills(EasyObject);
            Wallet               = new CharacterWallet(EasyObject);
        }
Esempio n. 3
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 /// <summary>
 /// Imports the contracts.
 /// </summary>
 /// <param name="contracts">The contracts.</param>
 private void ContractsImport(IList <SerializableContract> contracts)
 {
     CharacterContracts.Import(contracts.Where(contract => contract.IssuedFor == IssuedFor.Character));
     CorporationContracts.Import(contracts.Where(contract => contract.IssuedFor == IssuedFor.Corporation));
 }