/// <summary>
 /// 构造函数
 /// </summary>
 public Character(string job, int totalhp, Transform position, Transform target, float direction, CharacterConsts.Belong belong, int damage)
 {
     this.job       = job;
     this.totalhp   = totalhp;
     this.position  = position;
     this.target    = target;
     this.direction = direction;
     this.belong    = belong;
     this.damage    = damage;
 }
Esempio n. 2
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 /// <summary>
 /// 构造函数
 /// </summary>
 public Ally(string job, int totalhp, Transform position, Transform target, float direction, CharacterConsts.Belong belong, int damage, int skill, int cost, int mp, int totalmp) : base(job, totalhp, position, target, direction, belong, damage)
 {
     this.job       = job;
     this.totalhp   = totalhp;
     this.position  = position;
     this.target    = target;
     this.direction = direction;
     this.cost      = cost;
     this.mp        = mp;
     this.skill     = skill;
     this.totalmp   = totalmp;
     this.damage    = damage;
 }
 /// <summary>
 /// 构造函数
 /// </summary>
 public Enemy(string job, int totalhp, Transform position, Transform target, float direction, CharacterConsts.Belong belong, int damage, float speed, float power, int golddrop) : base(job, totalhp, position, target, direction, belong, damage)
 {
     this.job       = job;
     this.totalhp   = totalhp;
     this.position  = position;
     this.target    = target;
     this.direction = direction;
     this.speed     = speed;
     this.power     = power;
     this.golddrop  = golddrop;
     this.damage    = damage;
 }