private void SetCharacterColor(Transform bodyTran, string colorName, bool isSendRPC = true)
    {
        Transform charaBoxTran = bodyTran.FindChild(Common.CO.PARTS_MAIN_BODY);

        if (charaBoxTran != null)
        {
            CharacterColor charaColor = charaBoxTran.GetComponentInChildren <CharacterColor>();
            if (charaColor != null)
            {
                charaColor.SetColor(colorName);
            }
        }
    }
    private void CreateNpcBody()
    {
        //メインボディ名取得
        string npcName = charaInfo[Common.Character.DETAIL_PREFAB_NAME_NO];

        //メインボディ生成
        GameObject charaMainObj = PhotonNetwork.Instantiate(Common.Func.GetResourceCharacter(npcName), Vector3.zero, Quaternion.identity, 0);

        charaMainObj.name = Common.CO.PARTS_BODY;
        Transform charaMainTran = charaMainObj.transform;

        //カラー設定
        CharacterColor charaColor = charaMainTran.GetComponentInChildren <CharacterColor>();

        if (charaColor != null)
        {
            charaColor.SetColor(charaInfo[Common.Character.DETAIL_COLOR_NO]);
        }

        //メインボディ紐付け
        charaMainTran.SetParent(myTran, false);
        charaMainTran.localPosition = Vector3.zero;
        charaMainTran.rotation      = myTran.rotation;
    }
Esempio n. 3
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 private void Start()
 {
     painter.SetColor(startColor);
     currentColor.SetColor(startColor);
 }