public void _SetupData(Texture2D _tex, int _DefaultNum, CharacterChose _characterChose, CharacterNumber _charNum) { m_CharacterImg.texture = _tex; m_QuantityInputField.AddOptions(m_ListOfQuantity); m_QuantityInputField.value = _DefaultNum; m_QuantityInputField.RefreshShownValue(); m_CharacterNumber = _charNum; }
public void _LoadData(string _name, int _index, PlayerControler _playerControl, CharacterChose _characterChose) { m_PlayerName.text = _name + " " + _index + 1; m_PlayerControl = _playerControl; m_CharacterChose = _characterChose; }