Esempio n. 1
0
 public override void AIUse(CharacterCharacter target)
 {
     damage = specs.attack;
     range  = specs.range;
     target.damage(damage + extraDamage);
     target.activeEffects.Add(new Slowed(target));
     Start();
     specs.owner.usedAbility = true;
     cooldownTimer           = cooldown;
 }