private void Start() { character_bullet_controller = GetComponent <CharacterBulletPower>(); if (character_bullet_controller == null) { character_bullet_controller = this.gameObject.AddComponent <CharacterBulletPower>(); } }
private void Start() { bullet_power = GetComponent <CharacterBulletPower>(); enemyCont = GetComponent <enemyController>(); if (enemyCont == null) { enemyCont = this.gameObject.AddComponent <enemyController>(); Debug.LogWarning("Te has dejau de poner el enemyController crack"); } playerPos = GameControllerManager.getGameControllerManager().getPlayer().transform; teleportParticles.SetActive(false); if (Random.Range(0f, 1.0f) >= 0.5) { signRand = 1; } else { signRand = -1; } totalTime = Random.Range(0f, 10f); }