private void Start()
 {
     character_bullet_controller = GetComponent <CharacterBulletPower>();
     if (character_bullet_controller == null)
     {
         character_bullet_controller = this.gameObject.AddComponent <CharacterBulletPower>();
     }
 }
Esempio n. 2
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 private void Start()
 {
     bullet_power = GetComponent <CharacterBulletPower>();
     enemyCont    = GetComponent <enemyController>();
     if (enemyCont == null)
     {
         enemyCont = this.gameObject.AddComponent <enemyController>();
         Debug.LogWarning("Te has dejau de poner el enemyController crack");
     }
     playerPos = GameControllerManager.getGameControllerManager().getPlayer().transform;
     teleportParticles.SetActive(false);
     if (Random.Range(0f, 1.0f) >= 0.5)
     {
         signRand = 1;
     }
     else
     {
         signRand = -1;
     }
     totalTime = Random.Range(0f, 10f);
 }