Esempio n. 1
0
            private int GetShapeableSymbolsWidth(TextShapeableSymbols textRun)
            {
                int result      = 0;
                int text_length = textRun.Length;

                int[]           advance_widths = new int[text_length];
                GCHandle        pin_handle;
                CharacterBuffer char_buf = textRun.CharacterBufferReference.CharacterBuffer;

                unsafe
                {
                    IntPtr run_characters = char_buf.PinAndGetCharacterPointer(textRun.CharacterBufferReference.OffsetToFirstChar, out pin_handle);
                    try
                    {
                        fixed(int *widths_ptr = advance_widths)
                        {
                            textRun.GetAdvanceWidthsUnshaped((char *)run_characters.ToPointer(), text_length, TextFormatterImp.ToIdeal, widths_ptr);
                        }
                    }
                    finally
                    {
                        char_buf.UnpinCharacterPointer(pin_handle);
                    }
                }

                for (int i = 0; i < text_length; i++)
                {
                    result += advance_widths[i];
                }

                return(result);
            }
Esempio n. 2
0
        public GrahpicsBuffer(int width, int height)
        {
            Width = width;
            Height = height;

            ZBuffer = new float?[width, height];
            CharacterBuffer = new CharacterBuffer(width, height);
            ColorBuffer = new ColorBuffer(width, height);
        }
Esempio n. 3
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        public GrahpicsBuffer(int width, int height)
        {
            Width  = width;
            Height = height;

            ZBuffer         = new float?[width, height];
            CharacterBuffer = new CharacterBuffer(width, height);
            ColorBuffer     = new ColorBuffer(width, height);
        }
Esempio n. 4
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        public void TestBuildString()
        {
            var buffer = new CharacterBuffer();

            var s = "Some test string";

            for (int i = 0; i < s.Length; i++)
                buffer.Append(s[i]);

            Assert.AreEqual(buffer.DisposeAndGetContents(), s);
        }
Esempio n. 5
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 /// <summary>
 /// Construct character buffer from memory buffer
 /// </summary>
 internal CharacterBufferRange(
     CharacterBuffer charBuffer,
     int offsetToFirstChar,
     int characterLength
     ) :
     this(
         new CharacterBufferReference(charBuffer, offsetToFirstChar),
         characterLength
         )
 {
 }
Esempio n. 6
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        public void TestClear()
        {
            var buffer = new CharacterBuffer();

            buffer.Append('a');
            buffer.Append('b');

            buffer.Clear();

            buffer.Append('c');

            Assert.AreEqual(buffer.DisposeAndGetContents(), "c");
        }
Esempio n. 7
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        public void TestRemoveLastCharacter()
        {
            var buffer = new CharacterBuffer();

            int size = buffer.Capacity;

            for (int i = 0; i < size; i++)
                buffer.Append('a');

            for (int i = 0; i < size; i++)
                buffer.Remove(buffer.Length - 1, 1);

            buffer.Dispose();
        }
Esempio n. 8
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            public override bool Fill(CharacterBuffer buffer, TextReader reader, int numChars)
            {
                Debug.Assert(buffer.Buffer.Length >= 1);
                if (numChars < 1 || numChars > buffer.Buffer.Length)
                {
                    throw new ArgumentException("numChars must be >= 1 and <= the buffer size");
                }
                buffer.offset = 0;
                int read = ReadFully(reader, buffer.Buffer, 0, numChars);

                buffer.length = read;
                buffer.lastTrailingHighSurrogate = (char)0;
                return(read == numChars);
            }
Esempio n. 9
0
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: @Override public boolean fill(final CharacterBuffer buffer, final java.io.Reader reader, int numChars) throws java.io.IOException
//JAVA TO C# CONVERTER WARNING: 'final' parameters are not available in .NET:
            public override bool fill(CharacterBuffer buffer, Reader reader, int numChars)
            {
                Debug.Assert(buffer.buffer.Length >= 2);
                if (numChars < 2 || numChars > buffer.buffer.Length)
                {
                    throw new System.ArgumentException("numChars must be >= 2 and <= the buffer size");
                }
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final char[] charBuffer = buffer.buffer;
                char[] charBuffer = buffer.buffer;
                buffer.offset = 0;
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final int offset;
                int offset;

                // Install the previously saved ending high surrogate:
                if (buffer.lastTrailingHighSurrogate != 0)
                {
                    charBuffer[0] = buffer.lastTrailingHighSurrogate;
                    buffer.lastTrailingHighSurrogate = (char)0;
                    offset = 1;
                }
                else
                {
                    offset = 0;
                }

//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final int read = readFully(reader, charBuffer, offset, numChars - offset);
                int read = readFully(reader, charBuffer, offset, numChars - offset);

                buffer.length = offset + read;
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final boolean result = buffer.length == numChars;
                bool result = buffer.length == numChars;

                if (buffer.length < numChars)
                {
                    // We failed to fill the buffer. Even if the last char is a high
                    // surrogate, there is nothing we can do
                    return(result);
                }

                if (char.IsHighSurrogate(charBuffer[buffer.length - 1]))
                {
                    buffer.lastTrailingHighSurrogate = charBuffer[--buffer.length];
                }
                return(result);
            }
        public Character Map(CharacterBuffer buff)
        {
            var character = new Character()
            {
                Name       = buffer.Name,
                Bio        = buffer.Bio,
                CampaignID = buffer.CampaignID,
                UserId     = UserRepo.GetUserByUsername(buffer.Username).UserID,
                RaceID     = buffer.RaceID,
                ClassID    = buffer.ClassID,
                Experience = 0,
                Level      = 1
            };

            return(character);
        }
Esempio n. 11
0
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: @Override public boolean fill(CharacterBuffer buffer, java.io.Reader reader, int numChars) throws java.io.IOException
            public override bool fill(CharacterBuffer buffer, Reader reader, int numChars)
            {
                Debug.Assert(buffer.buffer.Length >= 1);
                if (numChars < 1 || numChars > buffer.buffer.Length)
                {
                    throw new System.ArgumentException("numChars must be >= 1 and <= the buffer size");
                }
                buffer.offset = 0;
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final int read = readFully(reader, buffer.buffer, 0, numChars);
                int read = readFully(reader, buffer.buffer, 0, numChars);

                buffer.length = read;
                buffer.lastTrailingHighSurrogate = (char)0;
                return(read == numChars);
            }
Esempio n. 12
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            public override bool Fill(CharacterBuffer buffer, TextReader reader, int numChars)
            {
                if (Debugging.AssertsEnabled)
                {
                    Debugging.Assert(buffer.Buffer.Length >= 2);
                }
                if (numChars < 2 || numChars > buffer.Buffer.Length)
                {
                    // LUCENENET: Changed from InvalidArgumentException to ArgumentOutOfRangeException
                    throw new ArgumentOutOfRangeException(nameof(numChars), "numChars must be >= 2 and <= the buffer size");
                }
                char[] charBuffer = buffer.Buffer;
                buffer.offset = 0;
                int offset;

                // Install the previously saved ending high surrogate:
                if (buffer.lastTrailingHighSurrogate != 0)
                {
                    charBuffer[0] = buffer.lastTrailingHighSurrogate;
                    buffer.lastTrailingHighSurrogate = (char)0;
                    offset = 1;
                }
                else
                {
                    offset = 0;
                }

                int read = ReadFully(reader, charBuffer, offset, numChars - offset);

                buffer.length = offset + read;
                bool result = buffer.length == numChars;

                if (buffer.length < numChars)
                {
                    // We failed to fill the buffer. Even if the last char is a high
                    // surrogate, there is nothing we can do
                    return(result);
                }

                if (char.IsHighSurrogate(charBuffer[buffer.length - 1]))
                {
                    buffer.lastTrailingHighSurrogate = charBuffer[--buffer.length];
                }
                return(result);
            }
Esempio n. 13
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            public override bool Fill(CharacterBuffer buffer, TextReader reader, int numChars)
            {
                if (Debugging.AssertsEnabled)
                {
                    Debugging.Assert(buffer.Buffer.Length >= 1);
                }
                if (numChars < 1 || numChars > buffer.Buffer.Length)
                {
                    // LUCENENET: Changed from InvalidArgumentException to ArgumentOutOfRangeException
                    throw new ArgumentOutOfRangeException(nameof(numChars), "numChars must be >= 1 and <= the buffer size");
                }
                buffer.offset = 0;
                int read = ReadFully(reader, buffer.Buffer, 0, numChars);

                buffer.length = read;
                buffer.lastTrailingHighSurrogate = (char)0;
                return(read == numChars);
            }
 public Comment(CharacterBuffer buffer)
 {
     //this.Image = ImageType.Comment;
     this.Start = buffer.IndexInOriginalBuffer;
     do
     {
         if (buffer.IsAtEnd)
         {
             break;
         }
         buffer.MoveNext();
     }
     while (buffer.CurrentCharacter != '\n');
     this.End = buffer.IndexInOriginalBuffer;
     this.Literal = buffer.Substring(this.Start - buffer.Offset, this.End - this.Start);
     this.contents = this.Literal.Remove(0, 1).Trim();
     this.Description = string.Concat("Comment: ", this.contents);
     buffer.MoveNext();
 }
Esempio n. 15
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        private string _Collect(CharacterClass expect, char ch)
        {
            CharacterBuffer buf = new CharacterBuffer(ch);

            while (true)
            {
                int cur = _reader.Peek();
                if (cur == -1)
                {
                    break;
                }
                ch = (char)cur;
                CharacterClass cc = _settings.Classifier [ch];
                if ((cc & expect) == 0)
                {
                    break;
                }
                buf.Write((char)_reader.Read());
            }
            return(buf.ToString());
        }
 public Character(CharacterBuffer buffer, bool repetitionsOnly)
 {
     //this.Image = ImageType.Character;
     Start = buffer.IndexInOriginalBuffer;
     if (buffer.IsAtEnd)
     {
         Utility.ParseError("Reached end of buffer in Character constructor!", buffer);
         IsValid = false;
     }
     else if (repetitionsOnly)
     {
         _character = buffer.CurrentCharacter.ToString();
         ParseRepetitions(buffer);
         return;
     }
     _character = buffer.CurrentCharacter.ToString();
     Literal = _character;
     Description = Literal;
     buffer.MoveNext();
     ParseRepetitions(buffer);
 }
        /// <summary>
        /// Construct character buffer reference from memory buffer
        /// </summary>
        internal CharacterBufferReference(
            CharacterBuffer charBuffer,
            int offsetToFirstChar
            )
        {
            if (offsetToFirstChar < 0)
            {
                throw new ArgumentOutOfRangeException("offsetToFirstChar", SR.Get(SRID.ParameterCannotBeNegative));
            }

            // maximum offset is one less than CharacterBuffer.Count, except that zero is always a valid offset
            // even in the case of an empty or null character buffer
            int maxOffset = (charBuffer == null) ? 0 : Math.Max(0, charBuffer.Count - 1);

            if (offsetToFirstChar > maxOffset)
            {
                throw new ArgumentOutOfRangeException("offsetToFirstChar", SR.Get(SRID.ParameterCannotBeGreaterThan, maxOffset));
            }

            _charBuffer        = charBuffer;
            _offsetToFirstChar = offsetToFirstChar;
        }
Esempio n. 18
0
        private string _CollectUntil(char[] stop, char[] disallowed)
        {
            CharacterBuffer buf = new CharacterBuffer();

            while (true)
            {
                int cur = _reader.Read();
                if (cur == -1)
                {
                    throw new IOException();
                }
                char ch = (char)cur;
                if (Array.IndexOf(stop, ch) >= 0)
                {
                    break;
                }
                if (Array.IndexOf(disallowed, ch) >= 0)
                {
                    throw new ApplicationException();
                }
                buf.Write(ch);
            }
            return(buf.ToString());
        }
Esempio n. 19
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File: IO.cs Progetto: sq/Libraries
        private bool ReadDecodedCharactersUntilSentinel(CharacterBuffer buffer, char sentinel)
        {
            bool result      = false;
            int  startOffset = _DecodedCharacterOffset;

            while (_DecodedCharacterOffset < _DecodedCharacterCount)
            {
                if (_DecodedBuffer[_DecodedCharacterOffset++] == sentinel)
                {
                    result = true;
                    break;
                }
            }

            int charCount = _DecodedCharacterOffset - startOffset;

            if (result)
            {
                charCount -= 1;
            }
            buffer.Append(_DecodedBuffer, startOffset, charCount);

            return(result);
        }
Esempio n. 20
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 /// <summary>
 /// Convenience method which calls <c>Fill(buffer, reader, buffer.Buffer.Length)</c>. </summary>
 public virtual bool Fill(CharacterBuffer buffer, TextReader reader)
 {
     return(Fill(buffer, reader, buffer.Buffer.Length));
 }
Esempio n. 21
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        /// <summary>
        /// Fills the <seealso cref="CharacterBuffer"/> with characters read from the given
        /// reader <seealso cref="Reader"/>. This method tries to read <code>numChars</code>
        /// characters into the <seealso cref="CharacterBuffer"/>, each call to fill will start
        /// filling the buffer from offset <code>0</code> up to <code>numChars</code>.
        /// In case code points can span across 2 java characters, this method may
        /// only fill <code>numChars - 1</code> characters in order not to split in
        /// the middle of a surrogate pair, even if there are remaining characters in
        /// the <seealso cref="Reader"/>.
        /// <para>
        /// Depending on the <seealso cref="Version"/> passed to
        /// <seealso cref="CharacterUtils#getInstance(Version)"/> this method implements
        /// supplementary character awareness when filling the given buffer. For all
        /// <seealso cref="Version"/> &gt; 3.0 <seealso cref="#fill(CharacterBuffer, Reader, int)"/> guarantees
        /// that the given <seealso cref="CharacterBuffer"/> will never contain a high surrogate
        /// character as the last element in the buffer unless it is the last available
        /// character in the reader. In other words, high and low surrogate pairs will
        /// always be preserved across buffer boarders.
        /// </para>
        /// <para>
        /// A return value of <code>false</code> means that this method call exhausted
        /// the reader, but there may be some bytes which have been read, which can be
        /// verified by checking whether <code>buffer.getLength() &gt; 0</code>.
        /// </para>
        /// </summary>
        /// <param name="buffer">
        ///          the buffer to fill. </param>
        /// <param name="reader">
        ///          the reader to read characters from. </param>
        /// <param name="numChars">
        ///          the number of chars to read </param>
        /// <returns> <code>false</code> if and only if reader.read returned -1 while trying to fill the buffer </returns>
        /// <exception cref="IOException">
        ///           if the reader throws an <seealso cref="IOException"/>. </exception>
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: public abstract boolean fill(CharacterBuffer buffer, java.io.Reader reader, int numChars) throws java.io.IOException;
        public abstract bool fill(CharacterBuffer buffer, Reader reader, int numChars);
Esempio n. 22
0
        public FormattedTextSymbols(
            GlyphingCache glyphingCache,
            TextRun textSymbols,
            bool rightToLeft,
            double scalingFactor,
            float pixelsPerDip,
            TextFormattingMode textFormattingMode,
            bool isSideways
            )
        {
            _textFormattingMode = textFormattingMode;
            _isSideways         = isSideways;
            ITextSymbols symbols = textSymbols as ITextSymbols;

            Debug.Assert(symbols != null);

            // break down a single text run into pieces
            IList <TextShapeableSymbols> shapeables = symbols.GetTextShapeableSymbols(
                glyphingCache,
                textSymbols.CharacterBufferReference,
                textSymbols.Length,
                rightToLeft, // This is a bool indicating the RTL
                             // based on the bidi level of text (if applicable).
                             // For FormattedTextSymbols it is equal to paragraph flow direction.

                rightToLeft, // This is the flow direction of the paragraph as
                             // specified by the user. DWrite needs the paragraph
                             // flow direction of the paragraph
                             // while WPF algorithms need the RTL of the text based on
                             // Bidi if possible.

                null,        // cultureInfo
                null,        // textModifierScope
                _textFormattingMode,
                _isSideways
                );

            Debug.Assert(shapeables != null && shapeables.Count > 0);

            _rightToLeft = rightToLeft;
            _glyphs      = new Glyphs[shapeables.Count];

            CharacterBuffer charBuffer        = textSymbols.CharacterBufferReference.CharacterBuffer;
            int             offsetToFirstChar = textSymbols.CharacterBufferReference.OffsetToFirstChar;

            int i   = 0;
            int ich = 0;

            while (i < shapeables.Count)
            {
                TextShapeableSymbols current = shapeables[i] as TextShapeableSymbols;
                Debug.Assert(current != null);

                int cch = current.Length;
                int j;

                // make a separate character buffer for glyphrun persistence
                char[] charArray = new char[cch];
                for (j = 0; j < cch; j++)
                {
                    charArray[j] = charBuffer[offsetToFirstChar + ich + j];
                }

                if (current.IsShapingRequired)
                {
                    ushort[]      clusterMap;
                    ushort[]      glyphIndices;
                    int[]         glyphAdvances;
                    GlyphOffset[] glyphOffsets;


                    //



                    unsafe
                    {
                        fixed(char *fixedCharArray = &charArray[0])
                        {
                            MS.Internal.Text.TextInterface.TextAnalyzer textAnalyzer = MS.Internal.FontCache.DWriteFactory.Instance.CreateTextAnalyzer();

                            GlyphTypeface glyphTypeface = current.GlyphTypeFace;

                            DWriteFontFeature[][] fontFeatures;
                            uint[] fontFeatureRanges;
                            uint   unsignedCch = checked ((uint)cch);

                            LSRun.CompileFeatureSet(current.Properties.TypographyProperties, unsignedCch, out fontFeatures, out fontFeatureRanges);


                            textAnalyzer.GetGlyphsAndTheirPlacements(
                                (ushort *)fixedCharArray,
                                unsignedCch,
                                glyphTypeface.FontDWrite,
                                glyphTypeface.BlankGlyphIndex,
                                false,   // no sideway support yet
                                /************************************************************************************************/
                                //
                                rightToLeft,
                                current.Properties.CultureInfo,
                                /************************************************************************************************/
                                fontFeatures,
                                fontFeatureRanges,
                                current.Properties.FontRenderingEmSize,
                                scalingFactor,
                                pixelsPerDip,
                                _textFormattingMode,
                                current.ItemProps,
                                out clusterMap,
                                out glyphIndices,
                                out glyphAdvances,
                                out glyphOffsets
                                );
                        }

                        _glyphs[i] = new Glyphs(
                            current,
                            charArray,
                            glyphAdvances,
                            clusterMap,
                            glyphIndices,
                            glyphOffsets,
                            scalingFactor
                            );
                    }
                }
                else
                {
                    // shaping not required,
                    // bypass glyphing process altogether
                    int[] nominalAdvances = new int[charArray.Length];

                    unsafe
                    {
                        fixed(char *fixedCharArray = &charArray[0])
                        fixed(int *fixedNominalAdvances = &nominalAdvances[0])
                        {
                            current.GetAdvanceWidthsUnshaped(
                                fixedCharArray,
                                cch,
                                scalingFactor, // format resolution specified per em,
                                fixedNominalAdvances
                                );
                        }
                    }

                    _glyphs[i] = new Glyphs(
                        current,
                        charArray,
                        nominalAdvances,
                        scalingFactor
                        );
                }

                i++;
                ich += cch;
            }
        }
Esempio n. 23
0
File: IO.cs Progetto: sq/Libraries
 public ReadToEndThunk()
 {
     Buffer           = new CharacterBuffer();
     OnDecodeComplete = _OnDecodeComplete;
 }
Esempio n. 24
0
 static internal int GetChar(
     CharacterBuffer charBuffer,
     int             ichText,
     int             cchText,
     int             charNumber,
     out int         wordCount)
 {
     if (charNumber < cchText-1 &&
         ((charBuffer[ichText + charNumber] & 0xFC00) == 0xD800) &&
         ((charBuffer[ichText + charNumber+1] & 0xFC00) == 0xDC00))
     {
         wordCount = 2;
         return ((((charBuffer[ichText + charNumber] & 0x03ff) << 10) | (charBuffer[ichText + charNumber+1] & 0x3ff)) + 0x10000);
     }
     wordCount = 1;
     return ((int) charBuffer[ichText + charNumber]);
 }
Esempio n. 25
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        static internal bool BidiAnalyzeInternal(
            CharacterBuffer         charBuffer,         // character buffer
            int                     ichText,            // offset to first char in the buffer
            int                     cchText,            // number of input char
            int                     cchTextMaxHint,     // hint maximum number of char processed
            Flags                   flags,              // control flags
            State                   state,              // bidi state in, out or both
            IList<byte>             levels,             // [IN/OUT] resolved level per char
            IList<DirectionClass>   characterClass,     // [IN/OUT] direction class of each char
            out int                 cchResolved         // number of char resolved
            )
        {
            DirectionClass          tempClass;
            int                 []  runLimits;
            State                   stateIn = null, stateOut = null; // both can point into state parameter
            ulong                   overrideStatus;
            OverrideClass           overrideClass;
            ushort                  stackOverflow;
            byte                    baseLevel;
            byte                    lastRunLevel;
            byte                    lastNonBnLevel;
            int                     counter;
            int                     codePoint;
            int                     lengthUnresolved = 0;
            int                     controlStack     = 0;
            int                     runCount         = 0;
            int                     wordCount;

            Invariant.Assert(levels != null && levels.Count >= cchText);
            Invariant.Assert(characterClass != null && characterClass.Count >= cchText);

            cchResolved = 0;

            // Verifying input parameters.
            if(charBuffer == null || (cchText <= 0) || (charBuffer.Count < cchText) ||
                ((((flags & Flags.ContinueAnalysis)!=0) || ((flags & Flags.IncompleteText)!=0)) && (state == null)))                          
            {
                return false;
            }

            // try to be smart to get the maximum we need to process.
            if ((flags & Flags.MaximumHint) != 0 && cchTextMaxHint>0 && cchTextMaxHint < cchText)
            {
                if (cchTextMaxHint>1 && (charBuffer[ichText + cchTextMaxHint-2] & 0xFC00) == 0xD800)
                {
                    // it might be surrogate pair
                    cchTextMaxHint--;
                }

                int  index = cchTextMaxHint-1;
                int  intChar = charBuffer[ichText + index];
                wordCount = 1;
                if ((intChar & 0xFC00) == 0xD800)
                {
                    intChar = DoubleWideChar.GetChar(charBuffer, ichText, cchText, index, out wordCount);
                }

                tempClass  = Classification.CharAttributeOf((int) Classification.GetUnicodeClass(intChar)).BiDi;

                index +=  wordCount;

                if (CharProperty[1, (int) tempClass]==1)
                {
                    // if we got more than 20 same strong charcaters class, we give up. we might
                    // get this case with Thai script.

                    while (index<cchText && index-cchTextMaxHint<20)
                    {
                        intChar = charBuffer[ichText + index];
                        wordCount = 1;

                        if ((intChar & 0xFC00) == 0xD800)
                        {
                            intChar = DoubleWideChar.GetChar(charBuffer, ichText, cchText, index, out wordCount);
                        }

                        if (tempClass != Classification.CharAttributeOf((int) Classification.GetUnicodeClass(intChar)).BiDi)
                        {
                            break;
                        }
                        else
                        {
                           index +=  wordCount;
                        }
                    }
                }
                else
                {
                    // we got neutral try to get first strong character.
                    while (index<cchText)
                    {
                        intChar = charBuffer[ichText + index];
                        wordCount = 1;
                        if ((intChar & 0xFC00) == 0xD800)
                        {
                            intChar = DoubleWideChar.GetChar(charBuffer, ichText, cchText, index, out wordCount);
                        }

                        if (CharProperty[1,
                                (int) Classification.CharAttributeOf((int) Classification.GetUnicodeClass(intChar)).BiDi] == 1)
                        break;

                        index +=  wordCount;
                    }
                    index++; // include the first strong character to be able to resolve the neutrals
                }

                cchText = Math.Min(cchText, index);
            }

            // If the last character in the string is a paragraph terminator,
            // we can analyze the whole string, No need to use state parameter
            // for output
            BidiStack               levelsStack = new BidiStack();

            if ((flags & Flags.IncompleteText) != 0)
            {
                codePoint = charBuffer[ichText + cchText -1];

                if((cchText > 1) && ((charBuffer[ichText + cchText -2] & 0xFC00 ) == 0xD800) &&  ((charBuffer[ichText + cchText - 1] & 0xFC00) == 0xDC00))
                {
                   codePoint = 0x10000 + (((charBuffer[ichText + cchText -2] & 0x3ff) << 10) | (charBuffer[ichText + cchText - 1] & 0x3ff));
                }

                if (DirectionClass.ParagraphSeparator != Classification.CharAttributeOf((int) Classification.GetUnicodeClass(codePoint)).BiDi)
                {
                    stateOut = state;
                }

            }

            if ((flags & Flags.ContinueAnalysis) != 0)
            {
                // try to see if we have enough information to start the analysis or we need to get more.
                codePoint = charBuffer[ichText + 0];
                if((cchText > 1) && ((charBuffer[ichText + 0] & 0xFC00 ) == 0xD800) && ((charBuffer[ichText + 1] & 0xFC00) == 0xDC00))
                {
                   codePoint = 0x10000 + (((charBuffer[ichText + 0] & 0x3ff) << 10) | (charBuffer[ichText + 1] & 0x3ff));
                }

                tempClass = Classification.CharAttributeOf((int) Classification.GetUnicodeClass(codePoint)).BiDi;

                // state can be used as in/out parameter
                stateIn = state;

                // Note: use the state instant to call LastStrongClass or LastStrongOrNumberClass
                // which should be overrided by the caller.

                switch (tempClass)
                {
                    case DirectionClass.Left:
                    case DirectionClass.Right:
                    case DirectionClass.ArabicNumber:
                    case DirectionClass.ArabicLetter:
                        stateIn.LastNumberClass     = tempClass;
                        stateIn.LastStrongClass     = tempClass;
                        break;

                    case DirectionClass.EuropeanNumber:
                        stateIn.LastNumberClass     = tempClass;
                        break;
                }
            }

            // Done with the state


            if (stateIn != null)
            {
                if (!levelsStack.Init(stateIn.LevelStack))
                {
                    cchResolved = 0;
                    return false;
                }

                baseLevel = levelsStack.GetCurrentLevel();
                stackOverflow = stateIn.Overflow;
                overrideStatus = stateIn.OverrideLevels;

                overrideClass = (Helper.IsBitSet(overrideStatus, baseLevel)) ?
                                    (Helper.IsOdd(baseLevel) ?
                                    OverrideClass.OverrideClassRight :
                                    OverrideClass.OverrideClassLeft):
                                 OverrideClass.OverrideClassNeutral;
            }
            else
            {
                baseLevel = BaseLevelLeft;

                if ((flags & Flags.FirstStrongAsBaseDirection) != 0)
                {
                    // Find strong character in the first paragraph
                    // This might cause a complete pass over the input string
                    // but we must get it before we start.

                    DirectionClass firstStrong = DirectionClass.ClassInvalid;

                    if (GetFirstStrongCharacter(charBuffer, ichText, cchText, ref firstStrong))
                    {
                        if (firstStrong != DirectionClass.Left)
                        {
                            baseLevel = BaseLevelRight;
                        }
                    }
                }
                else if ((flags & Flags.DirectionRightToLeft) != 0)
                {
                    baseLevel = BaseLevelRight;
                }

                levelsStack.Init((ulong) baseLevel + 1);
                stackOverflow = 0;
                // Initialize to neutral
                overrideStatus = 0;
                overrideClass = OverrideClass.OverrideClassNeutral;
            }

            byte paragraphEmbeddingLevel = levelsStack.GetStackBottom();

            //
            // try to optimize through a fast path.
            //

            int                     neutralIndex = -1;
            byte                    bidiLevel, nonBidiLevel;
            byte                    lastPathClass;
            byte                    basePathClass;
            byte                    neutralLevel;
            DirectionClass          lastStrongClass;

            if (Helper.IsOdd(baseLevel))
            {
                bidiLevel       = baseLevel;
                nonBidiLevel    = (byte) (baseLevel + 1);
                lastPathClass   = basePathClass = 3;
                if (stateIn != null )
                    lastStrongClass = stateIn.LastStrongClass;
                else
                    lastStrongClass = DirectionClass.Right;
            }
            else
            {
                nonBidiLevel    = baseLevel;
                bidiLevel       = (byte) (baseLevel + 1);
                lastPathClass   = basePathClass = 2;
                if (stateIn != null )
                    lastStrongClass = stateIn.LastStrongClass;
                else
                    lastStrongClass = DirectionClass.Left;
            }

            if (stateIn != null )
            {
                if ((FastPathClass[(int) lastStrongClass] & 0x02) == 0x02) // Strong Left or Right
                {
                    lastPathClass = FastPathClass[(int) lastStrongClass];
                }
            }

            //
            // Hidden text do not affect the relative order of surrounding text. We do that by
            // assigning them to the class type of either the preceding or following non-hidden text 
            // so that they won't cause additional transitions of Bidi levels.
            // 

            DirectionClass hiddenCharClass = DirectionClass.GenericNeutral;             
            counter = 0;            
            wordCount = 1;

            // In case the input starts with hidden characters, we will assign them to the class of the following 
            // non-hidden cp. The for-loop scans forward till the 1st non-hidden cp and remembers its bidi class 
            // to be used in case there are hidden cp at the beginning of the input. 
            for (int i = counter; i < cchText; i += wordCount)
            {
                int intChar = charBuffer[ichText + i];
                if ((intChar & 0xFC00) == 0xD800)
                {
                    intChar = DoubleWideChar.GetChar(charBuffer, ichText, cchText, counter, out wordCount);
                }                

                if (intChar != CharHidden)
                {
                    hiddenCharClass = Classification.CharAttributeOf((int)Classification.GetUnicodeClass(intChar)).BiDi;
                    if (  hiddenCharClass == DirectionClass.EuropeanNumber
                       && (flags & Flags.OverrideEuropeanNumberResolution) != 0)
                    {
                        hiddenCharClass = characterClass[i]; // In case EN resolution is overridden. 
                    }
                    break;
                }
            }            

            while (counter < cchText)
            {
                // Account for surrogate characters
                wordCount = 1;
                codePoint = DoubleWideChar.GetChar(charBuffer, ichText, cchText, counter, out wordCount);                

                tempClass = Classification.CharAttributeOf((int) Classification.GetUnicodeClass(codePoint)).BiDi;

                if (codePoint == CharHidden)
                {
                    tempClass = hiddenCharClass;
                }

                if (FastPathClass[(int) tempClass] == 0)
                    break;

                // The directional class can be processed in fast path. It will not be EN or AN and hence not 
                // overridable.
                characterClass[counter] = tempClass;   
                hiddenCharClass = tempClass; 

                if (FastPathClass[(int) tempClass] == 1)  // Neutral
                {
                    if (tempClass != DirectionClass.EuropeanSeparator && tempClass != DirectionClass.CommonSeparator)
                        characterClass[counter] = DirectionClass.GenericNeutral;
                    if (neutralIndex == -1)
                        neutralIndex = counter;
                }
                else // strong class (2, 3, or 4)
                {
                    if (neutralIndex != -1) // resolve the neutral
                    {
                        if (lastPathClass != FastPathClass[(int) tempClass])
                        {
                            neutralLevel = baseLevel;
                        }
                        else
                        {
                            neutralLevel = lastPathClass == 2 ? nonBidiLevel : bidiLevel;
                        }

                        while (neutralIndex < counter)
                        {
                            levels[neutralIndex] = neutralLevel;
                            neutralIndex++;
                        }
                        neutralIndex = -1;
                    }

                    lastPathClass = FastPathClass[(int) tempClass];

                    levels[counter] = lastPathClass == 2 ? nonBidiLevel : bidiLevel;

                    if (wordCount == 2)
                    {
                        // Higher and Lower surrogate should have the same bidi level.
                        levels[counter + 1] = levels[counter];
                    }
                    
                    lastStrongClass = tempClass;
                }

                counter = counter + wordCount;
            }

            if (counter < cchText)  // couldn't optimize.
            {
                // reset the levels
                for (int j=0; j<counter; j++)
                    levels[j] = baseLevel;
            }
            else
            {
                cchResolved = cchText;

                if (state != null)
                {
                    state.LastStrongClass = lastStrongClass;
                }

                if (neutralIndex != -1) // resolve the neutral
                {
                    if ((flags & Flags.IncompleteText) == 0)
                    {
                        if (lastPathClass != basePathClass)
                        {
                            neutralLevel = baseLevel;
                        }
                        else
                        {
                            neutralLevel = lastPathClass == 2 ? nonBidiLevel : bidiLevel;
                        }

                        while (neutralIndex < cchText)
                        {
                            levels[neutralIndex] = neutralLevel;
                            neutralIndex++;
                        }
                    }
                    else
                    {
                        cchResolved = neutralIndex;
                    }
                }

                return true;

            }

            //
            // end fast path
            //

            // Get character classifications.
            // Resolve explicit embedding levels.
            // Record run limits (either due to a level change or due to new paragraph)

            lastNonBnLevel = baseLevel;

            // for the worst case of all paragraph terminators string.
            runLimits = new int[cchText];

            // counter is already initialized in the fast path
            while (counter < cchText)
            {
                int intChar = charBuffer[ichText + counter];
                wordCount = 1;
                if ((intChar & 0xFC00) == 0xD800)
                {
                    intChar = DoubleWideChar.GetChar(charBuffer, ichText, cchText, counter, out wordCount);
                }

                DirectionClass currentClass;

                currentClass = Classification.CharAttributeOf((int) Classification.GetUnicodeClass(intChar)).BiDi;

                levels[counter] = levelsStack.GetCurrentLevel();

                if (intChar == CharHidden)
                {
                    currentClass = hiddenCharClass;
                }

                switch(currentClass)
                {
                case DirectionClass.ParagraphSeparator:
                    // mark output level array with a special mark
                    // to seperate between paragraphs

                    levels[counter] = ParagraphTerminatorLevel;
                    runLimits[runCount] = counter;
                    if (counter != cchText-1)
                    {
                        runCount++;
                    }
                    levelsStack.Init((ulong) baseLevel + 1);
                    overrideStatus = 0;
                    overrideClass =  OverrideClass.OverrideClassNeutral;
                    stackOverflow = 0;
                    controlStack = 0;
                    goto case DirectionClass.OtherNeutral;
                    // Fall through

                // We keep our Unicode classification table stictly following Unicode
                // regarding neutral types (B, S, WS, ON), change all to generic N.

                case DirectionClass.SegmentSeparator:
                case DirectionClass.WhiteSpace:
                case DirectionClass.OtherNeutral:
                    characterClass[counter] = DirectionClass.GenericNeutral;

                    if (counter>0 && characterClass[counter-1] == DirectionClass.BoundaryNeutral)
                    {
                        if (levels[counter-1] < levels[counter] && levels[counter] != ParagraphTerminatorLevel)
                        {
                            levels[counter-1] = levels[counter];
                        }
                    }
                    controlStack = 0;

                    break;

                case DirectionClass.LeftToRightEmbedding:
                case DirectionClass.RightToLeftEmbedding:
                    characterClass[counter] = DirectionClass.BoundaryNeutral;

                    if ((flags & Flags.IgnoreDirectionalControls) != 0)
                        break;  // Ignore directional controls. They won't affect bidi state

                    // If we overflowed the stack, keep track of this in order to know when you hit
                    // a PDF if you should pop or not.

                    if(!levelsStack.Push(currentClass == DirectionClass.LeftToRightEmbedding ? true : false))
                    {
                      stackOverflow++;
                    }
                    else
                    {
                        runLimits[runCount] = counter;
                        if (counter != cchText-1)
                        {
                            runCount++;
                        }
                        controlStack++;
                    }
                    overrideClass =  OverrideClass.OverrideClassNeutral;

                    levels[counter] = lastNonBnLevel;

                    break;

                case DirectionClass.LeftToRightOverride:
                case DirectionClass.RightToLeftOverride:                
                    characterClass[counter] = DirectionClass.BoundaryNeutral;
                    
                    if ((flags & Flags.IgnoreDirectionalControls) != 0)
                        break;  // Ignore directional controls. They won't affect bidi state
                    
                    if(!levelsStack.Push(currentClass == DirectionClass.LeftToRightOverride ? true : false))
                    {
                      stackOverflow++;
                    }
                    else
                    {
                        // Set the matching bit of 'overrideStatus' to one
                        // in order to know when you pop if you're in override state or not.

                        Helper.ResetBit(ref overrideStatus, levelsStack.GetCurrentLevel());
                        overrideClass = (currentClass == DirectionClass.LeftToRightOverride) ?
                                         OverrideClass.OverrideClassLeft : OverrideClass.OverrideClassRight;
                        runLimits[runCount] = counter;
                        if (counter != cchText-1)
                        {
                            runCount++;
                        }
                        controlStack++;
                    }

                    levels[counter] = lastNonBnLevel;
                    break;

                case DirectionClass.PopDirectionalFormat:
                    characterClass[counter] = DirectionClass.BoundaryNeutral;

                    if ((flags & Flags.IgnoreDirectionalControls) != 0)
                        break;  // Ignore directional controls. They won't affect bidi state
                    
                    if (stackOverflow != 0)
                    {
                        stackOverflow--;
                    }
                    else
                    {
                        if (levelsStack.Pop())
                        {
                            int newLevel = levelsStack.GetCurrentLevel();

                            // Override state being left or right is determined
                            // from the new level being even or odd.

                            overrideClass = (Helper.IsBitSet(overrideStatus, newLevel)) ? (Helper.IsOdd(newLevel) ?
                                            OverrideClass.OverrideClassRight : OverrideClass.OverrideClassLeft):
                                            OverrideClass.OverrideClassNeutral;

                            if (controlStack > 0)
                            {
                                runCount--;
                                controlStack--;
                            }
                            else
                            {
                                runLimits[runCount] = counter;
                                if (counter != cchText-1)
                                {
                                    runCount++;
                                }
                            }
                        }
                    }

                    levels[counter] = lastNonBnLevel;
                    break;
                    
                default:
                    controlStack = 0;
                    
                    if (   currentClass == DirectionClass.EuropeanNumber 
                        && (flags & Flags.OverrideEuropeanNumberResolution) != 0)
                    {
                        // Use the input DirectionClass explictly for EN. We don't 
                        // need to copy the the Unicode classification data into it.
                        // However, assert that the input DirectionClass must be either be AN or EN
                        Invariant.Assert(characterClass[counter] == DirectionClass.ArabicNumber || characterClass[counter] == DirectionClass.EuropeanNumber);
                    }
                    else
                    {
                        // Non EuropeanNumber is not affected by the input DirectionClass.
                        characterClass[counter] = currentClass;
                    }

                    if(overrideClass != OverrideClass.OverrideClassNeutral)
                    {
                        characterClass[counter] = (overrideClass == OverrideClass.OverrideClassLeft) ?
                                                  DirectionClass.Left : DirectionClass.Right;
                    }

                    if (counter>0 && characterClass[counter-1]==DirectionClass.BoundaryNeutral)
                    {
                        if (levels[counter-1] < levels[counter])
                        {
                            levels[counter-1] = levels[counter];
                        }
                    }
                    break;
                }

                lastNonBnLevel = levels[counter];

                if (wordCount > 1)
                {
                    levels[counter+1]           = levels[counter];
                    characterClass[counter+1]   = characterClass[counter];
                }

                hiddenCharClass = characterClass[counter];
                counter += wordCount;
            }

            runCount++;

            if (stateOut != null)
            {
                stateOut.LevelStack     = levelsStack.GetData();
                stateOut.OverrideLevels = overrideStatus;
                stateOut.Overflow       = stackOverflow;
            }

            // Resolve neutral and weak types.
            // Resolve implict levels.


            // The lastRunLevel will hold the level of last processed run to be used
            // to determine the sor of the next run. we can't depend on the level array
            // because it can be changed in case of numerics. so level of the numerics
            // will be increased by one or two.

            lastRunLevel = baseLevel;

            bool currenLimitIsParagraphTerminator;
            bool previousLimitIsParagraphTerminator = false;

            for(counter = 0; counter < runCount; counter++)
            {
                DirectionClass   sor;
                DirectionClass   eor;

                currenLimitIsParagraphTerminator = (levels[runLimits[counter]] == ParagraphTerminatorLevel);
                if (currenLimitIsParagraphTerminator)
                    levels[runLimits[counter]] = baseLevel;

                int runStart =  (counter == 0) ? 0 : runLimits[counter - 1] + 1;

                // If the level transition was due to a new paragraph
                // we don't want pass the paragraph terminator position.

                int offset = (counter != (runCount - 1)) ? (currenLimitIsParagraphTerminator ? 1 : 0) : 0;
                int runLength = (counter == (runCount - 1)) ?
                                (int) ((cchText - runStart) - offset):
                                (int) (runLimits[counter] - runStart) + 1 - offset;

                // See if we need to provide state information from a previous call
                // or need to save it for a possible next call

                bool incompleteRun = ((runCount - 1) == counter) && ((flags & Flags.IncompleteText) != 0)
                                     && (stateOut != null);
                bool continuingAnalysis = (counter == 0) && (stateIn != null);

                int runLengthResolved;

                // First run or a run after paragraph terminator.

                if ((counter == 0) || previousLimitIsParagraphTerminator)
                {
                    sor = Helper.IsOdd(Math.Max(baseLevel, levels[runStart])) ?
                            DirectionClass.Right : DirectionClass.Left;
                }
                else
                {
                    sor = Helper.IsOdd(Math.Max(lastRunLevel, levels[runStart])) ?
                          DirectionClass.Right : DirectionClass.Left;
                }

                lastRunLevel = levels[runStart];

                // Last run or a run just before paragraph terminator.

                if( ((runCount - 1) == counter) || currenLimitIsParagraphTerminator)
                {
                    eor = Helper.IsOdd(Math.Max(levels[runStart], baseLevel)) ?
                          DirectionClass.Right : DirectionClass.Left;
                }
                else
                {
                    // we will try to get first run which doesn't have just one
                    // control char like LRE,RLE,... and so on
                    int runNumber = counter+1;
                    while ( runNumber<runCount - 1 &&
                            runLimits[runNumber]-runLimits[runNumber-1]==1 &&
                            characterClass[runLimits[runNumber]] == DirectionClass.BoundaryNeutral)
                    {
                        runNumber++;
                    }

                    eor = Helper.IsOdd(Math.Max(levels[runStart], levels[runLimits[runNumber-1] + 1])) ?
                          DirectionClass.Right : DirectionClass.Left;
                }

                // If it is a continuation from a previous call, set sor
                // to the last stron type saved in the input state parameter.

                runLengthResolved = ResolveNeutralAndWeak(characterClass,
                                                          runStart,
                                                          runLength,
                                                          sor,
                                                          eor,
                                                          levels[runStart],
                                                          continuingAnalysis ? stateIn: null,
                                                          incompleteRun ? stateOut: null,
                                                          ((counter == 0) && (stateIn == null)) ?
                                                          ((flags & Flags.PreviousStrongIsArabic)!=0):
                                                          false,
                                                          flags);
                if (!incompleteRun)
                {
                    // If we in a complete run, we should be able to resolve everything
                    // unless we passed a corrupted data

                    Debug.Assert(runLengthResolved == runLength,
                                    "Failed to resolve neutrals and weaks. Run#:" +
                                    counter.ToString(CultureInfo.InvariantCulture));

                }
                else
                {
                    lengthUnresolved =  (runLength - runLengthResolved);
                }

                // Resolve implict levels.
                // Also, takes care of Rule L1 (segment separators, paragraph separator,
                // white spaces at the end of the line.

                ResolveImplictLevels(characterClass,
                                     charBuffer,
                                     ichText,
                                     runLength - lengthUnresolved,
                                     levels,
                                     runStart,
                                     paragraphEmbeddingLevel);

                previousLimitIsParagraphTerminator = currenLimitIsParagraphTerminator;
            }

            cchResolved = cchText - lengthUnresolved;

            // if the charBuffer ended with paragraph seperator then we need to reset the Bidi state
            if (((flags & Flags.IncompleteText) != 0) && (stateOut == null))
            {
                state.OverrideLevels        = 0;
                state.Overflow              = 0;

                if ((paragraphEmbeddingLevel & 1) != 0)
                {
                    state.LastStrongClass   = DirectionClass.Right;
                    state.LastNumberClass   = DirectionClass.Right;
                    state.LevelStack        = Bidi.StackRtl;
                }
                else
                {
                    state.LastStrongClass   = DirectionClass.Left;
                    state.LastNumberClass   = DirectionClass.Left;
                    state.LevelStack        = Bidi.StackLtr;
                }
            }

            return true;
        }
Esempio n. 26
0
        /// <summary>
        /// Convenience method which calls <code>fill(buffer, reader, buffer.buffer.length)</code>. </summary>
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: public final boolean fill(CharacterBuffer buffer, java.io.Reader reader) throws java.io.IOException
        public bool fill(CharacterBuffer buffer, Reader reader)
        {
            return(fill(buffer, reader, buffer.buffer.Length));
        }
Esempio n. 27
0
        private Token _GetToken()
        {
            Token result = new Token();
            int   cur    = _reader.Read();

            if (cur == -1)
            {
                result._characterClass = CharacterClass.EndOfFile;
                return(result);
            }
            char            ch = (char)cur;
            CharacterClass  cc = _settings.Classifier [ch];
            CharacterBuffer cb = new CharacterBuffer();

            cb.Write(ch);
            switch (cc)
            {
            case CharacterClass.Whitespace:
                result._characterClass = CharacterClass.Whitespace;
                result._value          = _Collect(CharacterClass.Whitespace, ch);
                if (_settings.SkipWhiteSpace)
                {
                    return(_GetToken());
                }
                break;

            case CharacterClass.Quote:
                result._characterClass = CharacterClass.Quote;
                result._value          = _CollectUntil
                                             (new char[] { ch },
                                             new char[] { '\n' });
                break;

            case CharacterClass.Comment:
                result._characterClass = CharacterClass.Comment;
                result._value          = _CollectUntil
                                             (new char[] { '\n' },
                                             new char[0]);
                break;

            case CharacterClass.Digit:
                result._characterClass = CharacterClass.Digit;
                result._value          = _Collect(CharacterClass.Digit, ch);
                break;

            case CharacterClass.Punctuation:
                result._characterClass = CharacterClass.Punctuation;
                result._value          = new string ( ch, 1 );
                break;

            case CharacterClass.Word:
                result._characterClass = CharacterClass.Word;
                result._value          = _Collect(CharacterClass.Word, ch);
                break;

            case CharacterClass.EndOfFile:
                result._characterClass = CharacterClass.EndOfFile;
                break;
            }
            return(result);
        }
 public void BufferCharacter([FromBody] CharacterBuffer buff)
 {
     buffer = buff;
 }
Esempio n. 29
0
        private  const int  MaxLevel                 = 63;         // right to left

        //
        //  Start BiDi class implementation
        //
        static private bool GetFirstStrongCharacter(
            CharacterBuffer     charBuffer,
            int                 ichText,
            int                 cchText,
            ref DirectionClass  strongClass)
        {
            DirectionClass currentClass = DirectionClass.ClassInvalid;

            int  counter = 0;
            int wordCount;

            while (counter<cchText)
            {
                int intChar = charBuffer[ichText + counter];
                wordCount = 1;
                if ((intChar & 0xFC00) == 0xD800)
                {
                    intChar = DoubleWideChar.GetChar(charBuffer, ichText, cchText, counter, out wordCount);
                }

                currentClass = Classification.CharAttributeOf((int) Classification.GetUnicodeClass(intChar)).BiDi;

                if (CharProperty[0, (int) currentClass]==1 || currentClass == DirectionClass.ParagraphSeparator)
                {
                    break;
                }
                counter +=  wordCount;
            }

            if (CharProperty[0, (int) currentClass]==1)
            {
                strongClass = currentClass;
                return true;
            }
            return false;
        }
Esempio n. 30
0
 /// <summary>
 /// Fills the <see cref="CharacterBuffer"/> with characters read from the given
 /// reader <see cref="TextReader"/>. This method tries to read <code>numChars</code>
 /// characters into the <see cref="CharacterBuffer"/>, each call to fill will start
 /// filling the buffer from offset <c>0</c> up to <paramref name="numChars"/>.
 /// In case code points can span across 2 java characters, this method may
 /// only fill <c>numChars - 1</c> characters in order not to split in
 /// the middle of a surrogate pair, even if there are remaining characters in
 /// the <see cref="TextReader"/>.
 /// <para>
 /// Depending on the <see cref="LuceneVersion"/> passed to
 /// <see cref="CharacterUtils.GetInstance(LuceneVersion)"/> this method implements
 /// supplementary character awareness when filling the given buffer. For all
 /// <see cref="LuceneVersion"/> &gt; 3.0 <see cref="Fill(CharacterBuffer, TextReader, int)"/> guarantees
 /// that the given <see cref="CharacterBuffer"/> will never contain a high surrogate
 /// character as the last element in the buffer unless it is the last available
 /// character in the reader. In other words, high and low surrogate pairs will
 /// always be preserved across buffer boarders.
 /// </para>
 /// <para>
 /// A return value of <c>false</c> means that this method call exhausted
 /// the reader, but there may be some bytes which have been read, which can be
 /// verified by checking whether <c>buffer.Length &gt; 0</c>.
 /// </para>
 /// </summary>
 /// <param name="buffer">
 ///          the buffer to fill. </param>
 /// <param name="reader">
 ///          the reader to read characters from. </param>
 /// <param name="numChars">
 ///          the number of chars to read </param>
 /// <returns> <code>false</code> if and only if reader.read returned -1 while trying to fill the buffer </returns>
 /// <exception cref="IOException">
 ///           if the reader throws an <see cref="IOException"/>. </exception>
 public abstract bool Fill(CharacterBuffer buffer, TextReader reader, int numChars);
Esempio n. 31
0
 /// <summary>
 /// Fills the <seealso cref="CharacterBuffer"/> with characters read from the given
 /// reader <seealso cref="Reader"/>. This method tries to read <code>numChars</code>
 /// characters into the <seealso cref="CharacterBuffer"/>, each call to fill will start
 /// filling the buffer from offset <code>0</code> up to <code>numChars</code>.
 /// In case code points can span across 2 java characters, this method may
 /// only fill <code>numChars - 1</code> characters in order not to split in
 /// the middle of a surrogate pair, even if there are remaining characters in
 /// the <seealso cref="Reader"/>.
 /// <para>
 /// Depending on the <seealso cref="LuceneVersion"/> passed to
 /// <seealso cref="CharacterUtils#getInstance(Version)"/> this method implements
 /// supplementary character awareness when filling the given buffer. For all
 /// <seealso cref="LuceneVersion"/> &gt; 3.0 <seealso cref="#fill(CharacterBuffer, Reader, int)"/> guarantees
 /// that the given <seealso cref="CharacterBuffer"/> will never contain a high surrogate
 /// character as the last element in the buffer unless it is the last available
 /// character in the reader. In other words, high and low surrogate pairs will
 /// always be preserved across buffer boarders.
 /// </para>
 /// <para>
 /// A return value of <code>false</code> means that this method call exhausted
 /// the reader, but there may be some bytes which have been read, which can be
 /// verified by checking whether <code>buffer.getLength() &gt; 0</code>.
 /// </para>
 /// </summary>
 /// <param name="buffer">
 ///          the buffer to fill. </param>
 /// <param name="reader">
 ///          the reader to read characters from. </param>
 /// <param name="numChars">
 ///          the number of chars to read </param>
 /// <returns> <code>false</code> if and only if reader.read returned -1 while trying to fill the buffer </returns>
 /// <exception cref="IOException">
 ///           if the reader throws an <seealso cref="IOException"/>. </exception>
 public abstract bool Fill(CharacterBuffer buffer, Reader reader, int numChars);
Esempio n. 32
0
        static public int AdvanceUntilUTF16(
            CharacterBuffer     charBuffer, 
            int                 offsetToFirstChar, 
            int                 stringLength,
            ushort              mask, 
            out ushort          charFlags
            )
        {
            int i = offsetToFirstChar; 
            int limit = offsetToFirstChar + stringLength;
            charFlags = 0; 
 
            while (i < limit)
            { 
                unsafe
                {
                    ushort flags = (ushort)Classification.CharAttributeTable[(int)GetUnicodeClassUTF16(charBuffer[i])].Flags;
 
                    if((flags & mask) != 0)
                        break; 
 
                    charFlags |= flags;
                } 
                i++;
            }
            return i - offsetToFirstChar;
        } 
Esempio n. 33
0
            public override bool Fill(CharacterBuffer buffer, Reader reader, int numChars)
            {
                Debug.Assert(buffer.buffer.Length >= 2);
                if (numChars < 2 || numChars > buffer.buffer.Length)
                {
                    throw new System.ArgumentException("numChars must be >= 2 and <= the buffer size");
                }
                char[] charBuffer = buffer.buffer;
                buffer.offset = 0;
                int offset;

                // Install the previously saved ending high surrogate:
                if (buffer.lastTrailingHighSurrogate != 0)
                {
                    charBuffer[0] = buffer.lastTrailingHighSurrogate;
                    buffer.lastTrailingHighSurrogate = (char)0;
                    offset = 1;
                }
                else
                {
                    offset = 0;
                }

                int read = ReadFully(reader, charBuffer, offset, numChars - offset);

                buffer.length = offset + read;
                bool result = buffer.length == numChars;
                if (buffer.length < numChars)
                {
                    // We failed to fill the buffer. Even if the last char is a high
                    // surrogate, there is nothing we can do
                    return result;
                }

                if (char.IsHighSurrogate(charBuffer[buffer.length - 1]))
                {
                    buffer.lastTrailingHighSurrogate = charBuffer[--buffer.length];
                }
                return result;
            }
 public Character(CharacterBuffer buffer)
     : this(buffer, false)
 {
 }
Esempio n. 35
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        static private void ResolveImplictLevels(
            IList<DirectionClass>   characterClass,     // [IN / OUT]
            CharacterBuffer         charBuffer,         // [IN]
            int                     ichText,            // [IN]
            int                     runLength,          // [IN]
            IList<byte>             levels,             // [IN / OUT]
            int                     index, 
            byte                    paragraphEmbeddingLevel // [IN] Paragraph base level
        )
        {
            if (runLength == 0)
            {
                return;
            }

            int counter = 0;

            for (counter = runLength -1; counter >= 0; counter--)
            {
                 Invariant.Assert(CharProperty[3, (int) characterClass[counter+index]]==1,
                ("Cannot have unresolved classes during implict levels resolution"));

                int intChar = charBuffer[ichText + index+counter];
                int wordCount = 1;
                if (((intChar & 0xFC00) == 0xDC00) && counter > 0)
                {
                    if ((charBuffer[ichText + index+counter-1] & 0xFC00) == 0xD800)
                    {
                        intChar = ((((charBuffer[ichText + index+counter-1] & 0x03ff) << 10) | (charBuffer[ichText + index+counter] & 0x3ff)) + 0x10000);
                        wordCount = 2;
                    }
                }

                DirectionClass directionClass;
                directionClass = Classification.CharAttributeOf((int) Classification.GetUnicodeClass(intChar)).BiDi;

                if (directionClass == DirectionClass.ParagraphSeparator ||
                    directionClass == DirectionClass.SegmentSeparator)
                {
                    // Rule L1: segment separator and paragraph separator should use paragraph embedding level
                    levels[counter+index] = paragraphEmbeddingLevel;
                }
                else
                {
                    levels[counter+index] =
                    (byte)((ImplictPush[Helper.IsOdd(levels[counter+index]) ? 1 : 0,
                                        (int)characterClass[index+counter]]) + levels[counter+index]);
                }

                if (wordCount > 1)
                {
                    levels[counter+index-1] = levels[counter+index];
                    counter--;
                }
            }
        }
Esempio n. 36
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 /// <summary>
 /// Convenience method which calls <code>fill(buffer, reader, buffer.buffer.length)</code>. </summary>
 public virtual bool Fill(CharacterBuffer buffer, Reader reader)
 {
     return Fill(buffer, reader, buffer.buffer.Length);
 }
Esempio n. 37
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File: IO.cs Progetto: sq/Fracture
        private bool ReadDecodedCharactersUntilSentinel(CharacterBuffer buffer, char sentinel)
        {
            bool result = false;
            int startOffset = _DecodedCharacterOffset;
            while (_DecodedCharacterOffset < _DecodedCharacterCount) {
                if (_DecodedBuffer[_DecodedCharacterOffset++] == sentinel) {
                    result = true;
                    break;
                }
            }

            int charCount = _DecodedCharacterOffset - startOffset;
            if (result)
                charCount -= 1;
            buffer.Append(_DecodedBuffer, startOffset, charCount);

            return result;
        }
Esempio n. 38
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 public override bool Fill(CharacterBuffer buffer, Reader reader, int numChars)
 {
     Debug.Assert(buffer.buffer.Length >= 1);
     if (numChars < 1 || numChars > buffer.buffer.Length)
     {
         throw new System.ArgumentException("numChars must be >= 1 and <= the buffer size");
     }
     buffer.offset = 0;
     int read = ReadFully(reader, buffer.buffer, 0, numChars);
     buffer.length = read;
     buffer.lastTrailingHighSurrogate = (char)0;
     return read == numChars;
 }
Esempio n. 39
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File: IO.cs Progetto: sq/Fracture
 public ReadToEndThunk()
 {
     Buffer = new CharacterBuffer();
     OnDecodeComplete = _OnDecodeComplete;
 }