Esempio n. 1
0
        private void BuffTeam(TeamIndex teamIndex, BuffIndex[] buffIndices)
        {
            ReadOnlyCollection <TeamComponent> teamComponents = TeamComponent.GetTeamMembers(teamIndex);

            foreach (var teamComponent in teamComponents)
            {
                CharacterBody body = teamComponent.body;
                if (body)
                {
                    if (body.bodyFlags.HasFlag(CharacterBody.BodyFlags.Mechanical))
                    {
                        body.AddTimedBuff(buildingDebuff, buffDuration);
                        var modelAnimator = Modules.Helpers.GetModelAnimator(body);
                        modelAnimator.bodyRotation = Util.QuaternionSafeLookRotation(Vector3.zero, Vector3.down);
                        modelAnimator.enabled      = false;
                    }
                    else
                    {
                        foreach (BuffIndex buffIndex in buffIndices)
                        {
                            body.AddTimedBuff(buffIndex, buffDuration);
                        }
                    }
                }
            }
        }
        public override void OnEnter()
        {
            base.OnEnter();

            if (base.teamComponent && NetworkServer.active)
            {
                ReadOnlyCollection <TeamComponent> teamMembers = TeamComponent.GetTeamMembers(base.teamComponent.teamIndex);
                Vector3 position = base.transform.position;
                for (int i = 0; i < teamMembers.Count; i++)
                {
                    CharacterBody component = teamMembers[i].GetComponent <CharacterBody>();
                    if (component)
                    {
                        if (base.characterBody.skillLocator.utility.stock > 0 && !component.HasBuff(BuffIndex.EngiTeamShield))
                        {
                            component.AddTimedBuff(BuffIndex.EngiTeamShield, 8f);
                            component.AddTimedBuff(BuffIndex.TeslaField, 2f);

                            HealthComponent component2 = component.GetComponent <HealthComponent>();
                            if (component2)
                            {
                                component2.RechargeShieldFull();
                            }

                            base.skillLocator.utility.DeductStock(1);
                        }
                    }
                }
            }
        }
        public override void OnEnter()
        {
            base.OnEnter();

            if (NetworkServer.active)
            {
                ReadOnlyCollection <TeamComponent> teamMembers = TeamComponent.GetTeamMembers(base.teamComponent.teamIndex);
                Vector3 position = base.transform.position;
                for (int i = 0; i < teamMembers.Count; i++)
                {
                    CharacterBody component = teamMembers[i].GetComponent <CharacterBody>();
                    if (component)
                    {
                        if (base.characterBody.skillLocator.utility.stock > 0 && !component.HasBuff(BuffIndex.EngiShield) && !component.HasBuff(BuffIndex.ElephantArmorBoost))
                        {
                            component.AddTimedBuff(BuffIndex.EngiShield, 3f);
                            component.AddTimedBuff(BuffIndex.Immune, 3f);
                            component.AddTimedBuff(BuffIndex.ElephantArmorBoost, 6f);

                            HealthComponent component2 = component.GetComponent <HealthComponent>();
                            if (component2)
                            {
                                component2.RechargeShieldFull();
                            }

                            base.skillLocator.utility.DeductStock(1);
                        }
                    }
                }
            }

            base.OnExit();
            base.outer.SetNextStateToMain();
        }
Esempio n. 4
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        private void ApplyHealing(HealthComponent healthComponent, CharacterBody body = null)
        {
            bool  embryoProc = Embryo.instance.CheckEmbryoProc(body);
            float restore    = healthRestoreAmount;

            if (embryoProc)
            {
                restore *= 2f;
            }
            if (!body)
            {
                body = healthComponent.body;
            }
            if (healType == 0)
            {
                healthComponent.HealFraction(restore, default);
            }
            else
            {
                healthComponent.Heal(restore, default);
            }
            if (enableRegenBuff)
            {
                body.AddTimedBuff(regenBuff, regenDuration);
                if (embryoProc)
                {
                    body.AddTimedBuff(regenBuff, regenDuration);
                }
            }
        }
Esempio n. 5
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 private void GlobalEventManager_onServerDamageDealt(DamageReport damageReport)
 {
     if (!damageReport.attackerBody || !damageReport.victimBody || !damageReport.attacker || !damageReport.victim || !damageReport.attackerMaster || !damageReport.victimMaster || damageReport == null)
     {
         return;
     }
     if (damageReport.attackerBody && damageReport != null)
     {
         CharacterBody   attackerBody      = damageReport.attackerBody;
         CharacterBody   victimBody        = damageReport.victimBody;
         CharacterMaster attackerMaster    = damageReport.attackerMaster;
         CharacterMaster victimMaster      = damageReport.victimMaster;
         Inventory       attackerInventory = attackerMaster ? attackerMaster.inventory : null;
         Inventory       victimInventory   = victimMaster ? victimMaster.inventory : null;
         int             scpRandom         = UnityEngine.Random.Range(0, scpBuffList.Count);
         int             rootCount         = attackerInventory.GetItemCount(Root.itemIndex);
         int             scpCount          = attackerInventory.GetItemCount(SCP.itemIndex);
         if (rootCount > 0 && Util.CheckRoll((17 + (rootCount * 3)), attackerMaster) && attackerMaster && damageReport.victimMaster)
         {
             Util.PlaySound("Play_nullifier_attack1_root", victimBody.gameObject);
             victimBody.AddTimedBuff(BuffIndex.Cripple, 3);
         }
         if (scpCount > 0 && damageReport.victimBody && victimMaster)
         {
             victimBody.AddTimedBuff(scpBuffList[scpRandom], (scpCount * 2));
         }
     }
 }
Esempio n. 6
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 public virtual void ApplyImmuneBuff(CharacterBody characterBody)
 {
     if (characterBody)
     {
         characterBody.AddTimedBuff(armorBuff, LoaderMain.DebrisShieldDuration.Value);
         characterBody.AddTimedBuff(speedBuff, speedBuffDuration);
     }
 }
        public float ModifyDamage(float damage, BodyIndex sourceBodyIndex)
        {
            var count = BismuthFlask.instance.GetCount(body);

            if (count <= 0 || sourceBodyIndex == BodyIndex.None)
            {
                lastHitBodyIndex = BodyIndex.None;
                return(damage);
            }
            if (lastHitBodyIndex != BodyIndex.None)
            {
                if (lastHitBodyIndex == sourceBodyIndex)
                {
                    damage /= 1f + BismuthFlask.instance.resistAmount * count;
                }
                else
                {
                    damage *= 1f + BismuthFlask.instance.weakAmount * count;
                }
            }
            lastHitBodyIndex = sourceBodyIndex;
            stopwatch        = BismuthFlask.instance.duration;
            body.AddTimedBuff(BismuthFlask.instance.bismuthFlaskBuff, stopwatch);
            return(damage);
        }
Esempio n. 8
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 // Token: 0x0600310D RID: 12557 RVA: 0x000D300C File Offset: 0x000D120C
 public override void OnEnter()
 {
     base.OnEnter();
     if (base.teamComponent && NetworkServer.active)
     {
         ReadOnlyCollection <TeamComponent> teamMembers = TeamComponent.GetTeamMembers(base.teamComponent.teamIndex);
         float   num      = EngiTeamShield.radius * EngiTeamShield.radius;
         Vector3 position = base.transform.position;
         for (int i = 0; i < teamMembers.Count; i++)
         {
             if ((teamMembers[i].transform.position - position).sqrMagnitude <= num)
             {
                 CharacterBody component = teamMembers[i].GetComponent <CharacterBody>();
                 if (component)
                 {
                     component.AddTimedBuff(BuffIndex.EngiTeamShield, EngiTeamShield.duration);
                     HealthComponent component2 = component.GetComponent <HealthComponent>();
                     if (component2)
                     {
                         component2.RechargeShieldFull();
                     }
                 }
             }
         }
     }
 }
Esempio n. 9
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        private void GlobalEventManager_OnInteractionsGlobal(Interactor interactor, IInteractable interactable, GameObject gameObject)
        {
            CharacterBody characterBody = interactor.GetComponent <CharacterBody>();

            if (characterBody)
            {
                Inventory       inventory = characterBody.inventory;
                CharacterMaster master    = characterBody.master;
                if (inventory && master)
                {
                    int keyCardCount = inventory.GetItemCount(BrokenKeycard.itemIndex);
                    int sundialCount = inventory.GetItemCount(Sundial.itemIndex);
                    if (keyCardCount > 0)
                    {
                        master.GiveMoney(3U + (uint)(keyCardCount * 3));
                    }
                    if (sundialCount > 0 && Util.CheckRoll(15 + (sundialCount * 5), master))
                    {
                        Util.PlaySound("Play_item_use_gainArmor", characterBody.gameObject);
                        int h = UnityEngine.Random.Range(0, eliteBuffList.Count);
                        characterBody.AddTimedBuff(eliteBuffList[h], 5);
                    }
                }
            }
        }
Esempio n. 10
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 private static void Heal(CharacterBody characterBody)
 {
     if (characterBody.healthComponent)
     {
         characterBody.AddTimedBuff(Buffs.MustacheBuff, Duration.Value);
     }
 }
Esempio n. 11
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        public override void Effect(GlobalEventManager globalEventManager, DamageInfo damageInfo, GameObject victim, int itemCount)
        {
            CharacterBody   body              = damageInfo.attacker.GetComponent <CharacterBody>();
            CharacterBody   Attacker          = damageInfo.attacker.GetComponent <CharacterBody>();
            CharacterBody   characterBody     = victim ? victim.GetComponent <CharacterBody>() : null;
            CharacterMaster master            = Attacker.master;
            Inventory       inventory         = master.inventory;
            TeamComponent   Team              = Attacker.GetComponent <TeamComponent>();
            TeamIndex       attackerTeamIndex = Team ? Team.teamIndex : TeamIndex.Neutral;
            Vector3         aimOrigin         = Attacker.aimOrigin;

            damageInfo.procChainMask.SetProcValue(ProcType.Rings, true);



            float      damageCoefficient = (float)(1.25 + 1.25 * itemCount);
            float      num3        = Util.OnHitProcDamage(damageInfo.damage, Attacker.damage, damageCoefficient);
            DamageInfo damageInfo1 = new DamageInfo()
            {
                damage           = num3,
                damageColorIndex = DamageColorIndex.Item,
                damageType       = RoR2.DamageType.Generic,
                attacker         = damageInfo.attacker,
                crit             = damageInfo.crit,
                force            = Vector3.zero,
                inflictor        = (GameObject)null,
                position         = damageInfo.position,
                procChainMask    = damageInfo.procChainMask,
                procCoefficient  = 1f
            };

            EffectManager.instance.SimpleImpactEffect(Resources.Load <GameObject>("Prefabs/Effects/ImpactEffects/IceRingExplosion"), damageInfo.position, Vector3.up, true);
            characterBody.AddTimedBuff(BuffIndex.Slow80, 3f);
            victim.GetComponent <HealthComponent>()?.TakeDamage(damageInfo1);
        }
Esempio n. 12
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 private void Heal(CharacterBody characterBody)
 {
     if (characterBody.healthComponent)
     {
         characterBody.AddTimedBuff(MustacheHealBuff, Mustache_Duration);
     }
 }
        void FixedUpdate()
        {
            if (!body.healthComponent.alive)
            {
                return;
            }
            if (icd > 0f)
            {
                icd -= Time.fixedDeltaTime;
            }
            var count = DeadManSwitch.instance.GetCount(body);

            if (count <= 0)
            {
                return;
            }
            var eqp = EquipmentCatalog.GetEquipmentDef(body.equipmentSlot.equipmentIndex);

            if (icd <= 0f && body.healthComponent.isHealthLow && eqp != null)
            {
                icd = Mathf.Pow(1f - DeadManSwitch.instance.cdrStack, count - 1)
                      * eqp.cooldown
                      * (DeadManSwitch.instance.externalCdr ? body.inventory.CalculateEquipmentCooldownScale() : 1f);
                body.AddTimedBuff(DeadManSwitch.instance.deadManSwitchBuff, icd);
                body.equipmentSlot.PerformEquipmentAction(eqp);
            }
        }
Esempio n. 14
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        public static void ApplyBuff(this CharacterBody body, BuffIndex buff, Int32 stacks = 1, Single duration = -1f)
        {
            if (NetworkServer.active)
            {
                if (duration < 0f)
                {
                    body.SetBuffCount(buff, body.GetBuffCount(buff) + stacks);
                }
                else
                {
                    if (stacks < 0)
                    {
                        Log.Error("Cannot remove duration from a buff");
                        return;
                    }

                    for (Int32 i = 0; i < stacks; ++i)
                    {
                        body.AddTimedBuff(buff, duration);
                    }
                }
            }
            else
            {
                new BuffMessage(body, buff, stacks, duration).Send(NetworkDestination.Server);
            }
        }
Esempio n. 15
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        public static void ApplyBuff(this CharacterBody body,
                                     BuffIndex buff, int stacks = 1, float duration = -1f)
        {
            if (NetworkServer.active)
            {
                if (duration < 0f)
                {
                    body.SetBuffCount(buff, stacks);
                }
                else
                {
                    if (stacks < 0)
                    {
                        R2API.Logger.LogError("Cannot remove duration from a buff");
                        return;
                    }

                    for (int i = 0; i < stacks; ++i)
                    {
                        body.AddTimedBuff(buff, duration);
                    }
                }
            }
            else
            {
                new BuffMessage(body, buff, stacks, duration)
                .Send(NetworkDestination.Server);
            }
        }
Esempio n. 16
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        public override void Effect(GlobalEventManager globalEventManager, DamageInfo damageInfo, GameObject victim, int itemCount)
        {
            float         procCoefficient = damageInfo.procCoefficient;
            CharacterBody body            = damageInfo.attacker.GetComponent <CharacterBody>();

            body.AddTimedBuff(BuffIndex.AttackSpeedOnCrit, 2f * procCoefficient);
        }
Esempio n. 17
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 private void GrantItem(On.RoR2.GenericPickupController.orig_GrantItem orig, GenericPickupController self, CharacterBody body, Inventory inventory)
 {
     orig(self, body, inventory);
     if (self && inventory && inventory.GetItemCount(Pillow.itemIndex) > 0)
     {
         body.AddTimedBuff(BuffIndex.Cloak, 2 * inventory.GetItemCount(Pillow.itemIndex));
     }
 }
        // Token: 0x06001EC5 RID: 7877 RVA: 0x00085404 File Offset: 0x00083604
        public void OnDamageInflictedServer(DamageReport damageReport)
        {
            CharacterBody victimBody = damageReport.victimBody;

            if (victimBody)
            {
                victimBody.AddTimedBuff(this.buffIndex, this.duration);
            }
        }
Esempio n. 19
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        private IEnumerator TeleportAlliesToFirstAvailablePlayerRoutine(Vector3?forcePosition = null, float delay = 0)
        {
            foreach (var ally in allies)
            {
                CharacterBody allyBody = ally.GetBody();
                if (allyBody)
                {
                    allyBody.AddTimedBuff(RoR2Content.Buffs.Cloak, delay);
                    allyBody.AddTimedBuff(RoR2Content.Buffs.HiddenInvincibility, delay);
                }
            }
            yield return(new WaitForSeconds(delay));

            if (!TeleportAlliesToFirstAvailablePlayer(forcePosition))
            {
                Debug.LogWarning("Couldn't teleport allies to a player body!");
            }
            yield break;
        }
Esempio n. 20
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        // Token: 0x06002B6A RID: 11114 RVA: 0x000B72F0 File Offset: 0x000B54F0
        protected virtual void AddDebuff(CharacterBody body)
        {
            body.AddTimedBuff(BuffIndex.Weak, this.slowDuration);
            SetStateOnHurt component = body.healthComponent.GetComponent <SetStateOnHurt>();

            if (component == null)
            {
                return;
            }
            component.SetStun(-1f);
        }
Esempio n. 21
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        public void OnDamageInflictedServer(DamageReport damageReport)
        {
            CharacterBody victim = damageReport.victimBody;

            if (victim)
            {
                if (!victim.HasBuff(Buffs.chillCooldown))
                {
                    victim.AddTimedBuff(Buffs.chillDebuff, StaticValues.chillDebuffDuration);
                }
            }
        }
Esempio n. 22
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        public override void Effect(GlobalEventManager globalEventManager, DamageInfo damageInfo, GameObject victim, int itemCount)
        {
            CharacterBody   body              = damageInfo.attacker.GetComponent <CharacterBody>();
            CharacterBody   Attacker          = damageInfo.attacker.GetComponent <CharacterBody>();
            CharacterBody   characterBody     = victim ? victim.GetComponent <CharacterBody>() : null;
            CharacterMaster master            = Attacker.master;
            Inventory       inventory         = master.inventory;
            TeamComponent   Team              = Attacker.GetComponent <TeamComponent>();
            TeamIndex       attackerTeamIndex = Team ? Team.teamIndex : TeamIndex.Neutral;
            Vector3         aimOrigin         = Attacker.aimOrigin;

            characterBody.AddTimedBuff(BuffIndex.Slow60, 1f * itemCount);
        }
Esempio n. 23
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 private void FixedUpdate()
 {
     if (count <= 0)
     {
         return;
     }
     stopwatch -= Time.fixedDeltaTime;
     if (stopwatch <= 0f)
     {
         stopwatch = Mathf.Max(Imprint.instance.baseCD * Mathf.Pow(1f - Imprint.instance.stackCDreduc, count - 1), Imprint.instance.baseDuration);
         ownerBody.AddTimedBuff(Imprint.instance.rng.NextElementUniform(rndBuffs), Imprint.instance.baseDuration);
     }
 }
Esempio n. 24
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 // Token: 0x06000BBC RID: 3004 RVA: 0x000395E8 File Offset: 0x000377E8
 private void OnTriggerStay(Collider other)
 {
     if (NetworkServer.active && this.alive && TeamComponent.GetObjectTeam(other.gameObject) == this.teamFilter.teamIndex)
     {
         CharacterBody component = other.GetComponent <CharacterBody>();
         if (component)
         {
             component.AddTimedBuff(this.buffIndex, this.buffDuration);
             UnityEngine.Object.Instantiate <GameObject>(this.pickupEffect, other.transform.position, Quaternion.identity);
             UnityEngine.Object.Destroy(this.baseObject);
         }
     }
 }
        internal static void Init()
        {
            On.RoR2.GlobalEventManager.OnHitEnemy += (orig, self, damageInfo, victim) =>
            {
                if (!victim || !damageInfo.attacker)
                {
                    return;
                }

                CharacterBody attacker = damageInfo.attacker.GetComponent <CharacterBody>();

                if (attacker.inventory)
                {
                    int aPistolCount = attacker.inventory.GetItemCount(Assets.aPistolItemIndex);
                    if (aPistolCount > 0)
                    {
                        attacker.AddTimedBuff(Assets.lightArmourBuffIndex, (1.0f * aPistolCount)); // 40 armour per stack
                    }
                }

                orig(self, damageInfo, victim);
            };

            GlobalEventManager.onCharacterDeathGlobal += (report) =>
            {
                if (!report.attacker || !report.attackerBody)
                {
                    return;
                }

                CharacterBody attacker = report.attackerBody;
                if (attacker.inventory)
                {
                    int garbCount = attacker.inventory.GetItemCount(Assets.garbItemIndex);
                    if (garbCount > 0 && Util.CheckRoll(5, attacker.master))
                    {
                        attacker.AddTimedBuff(BuffIndex.Cloak, 2 + (garbCount));
                    }
                }
            };

            On.RoR2.CharacterBody.RecalculateStats += (orig, self) =>
            {
                orig(self);
                if (self && self.HasBuff(Assets.lightArmourBuffIndex))
                {
                    self.SetPropertyValue("armor", self.armor + 40f);
                }
            };
        }
 private void InflictPulverized(On.RoR2.GlobalEventManager.orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victimGameObject)
 {
     if ((bool)self && (bool)damageInfo.attacker)
     {
         CharacterBody victim   = victimGameObject.GetComponent <CharacterBody>();
         CharacterBody attacker = damageInfo.attacker.GetComponent <CharacterBody>();
         int           count    = GetCount(attacker);
         if (count > 0)
         {
             victim.AddTimedBuff(RoR2Content.Buffs.Pulverized, 8);
         }
     }
     orig(self, damageInfo, victimGameObject);
 }
Esempio n. 27
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        static public void ModdedHitEnemy(On.RoR2.GlobalEventManager.orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
        {
            if (damageInfo.procCoefficient == 0 || !NetworkServer.active || (!(bool)damageInfo.attacker || damageInfo.procCoefficient <= 0))
            {
                return;
            }

            CharacterBody Attacker      = damageInfo.attacker.GetComponent <CharacterBody>();
            CharacterBody characterBody = victim ? victim.GetComponent <CharacterBody>() : null;

            if (!Attacker)
            {
                return;
            }
            CharacterMaster master = Attacker.master;

            if (!master)
            {
                return;
            }
            damageInfo.procChainMask.LinkToManager();

            Inventory     inventory         = master.inventory;
            TeamComponent Team              = Attacker.GetComponent <TeamComponent>();
            TeamIndex     attackerTeamIndex = Team ? Team.teamIndex : TeamIndex.Neutral;

            Vector3 aimOrigin = Attacker.aimOrigin;

            ModItemManager.OnHitEnemyEffects(self, damageInfo, victim);


            //SetOnFire . Can't realy do much for this one
            int  DamageType = (uint)(damageInfo.damageType & RoR2.DamageType.IgniteOnHit) > 0U ? 1 : 0;
            bool CanSetFire = (damageInfo.damageType & RoR2.DamageType.PercentIgniteOnHit) != RoR2.DamageType.Generic || Attacker.HasBuff(BuffIndex.AffixRed);
            int  num2       = CanSetFire ? 1 : 0;

            if ((DamageType | num2) != 0)
            {
                DotController.InflictDot(victim, damageInfo.attacker, CanSetFire ? DotController.DotIndex.PercentBurn : DotController.DotIndex.Burn, 4f * damageInfo.procCoefficient, 1f);
            }

            //Apply Ice Elite (Will have to wait for Buff Change for that)
            if ((Attacker.HasBuff(BuffIndex.AffixWhite) ? 1 : 0) > 0 && (bool)((UnityEngine.Object)characterBody))
            {
                characterBody.AddTimedBuff(BuffIndex.Slow80, 1.5f * damageInfo.procCoefficient);
            }

            damageInfo.procChainMask.UnlinkToManager();
        }
            public void OnReceived()
            {
                CharacterBody characterBody = Util.FindNetworkObject(this.targetId).GetComponent <CharacterBody>();

                if (!characterBody)
                {
                    StanWorshipperPlugin.logger.LogMessage("Error applying timed buff: character body does not exist!");
                    return;
                }

                for (int i = 0; i < stacks; i++)
                {
                    characterBody.AddTimedBuff(buffIndex, duration);
                }
            }
Esempio n. 29
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        ////// Hooks //////

        private void CharacterBody_OnSkillActivated(On.RoR2.CharacterBody.orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill)
        {
            orig(self, skill);
            var count = GetCount(self);

            if (count > 0 && skill && skill.isCombatSkill && (skill.baseRechargeInterval > 0f || self.skillLocator.FindSkillSlot(skill) == SkillSlot.Primary))
            {
                int oldCount = self.GetBuffCount(loomBuff);
                self.ClearTimedBuffs(loomBuff.buffIndex);
                self.SetBuffCount(loomBuff.buffIndex, 0);
                for (var i = 0; i < System.Math.Min(oldCount + 1, count * maxStacks); i++)
                {
                    self.AddTimedBuff(loomBuff, window, count * maxStacks);
                }
            }
        }
Esempio n. 30
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 public void OnTriggerStay(Collider other)
 {
     if (NetworkServer.active)
     {
         if (this.previousColliderList.Contains(other))
         {
             return;
         }
         this.previousColliderList.Add(other);
         CharacterBody component = other.GetComponent <CharacterBody>();
         if (component && component.mainHurtBox)
         {
             component.AddTimedBuff(this.buffType, this.buffDuration);
         }
     }
 }