Esempio n. 1
0
    // Update is called once per frame
    void LateUpdate()
    {
        if (characterBehavior.player == null)
        {
            return;
        }
        if (characterBehavior.state == CharacterBehavior.states.CRASH || characterBehavior.state == CharacterBehavior.states.DEAD)
        {
            return;
        }
        if (Time.deltaTime == 0)
        {
            return;
        }
        if (mobileController)
        {
            moveByAccelerometer();
        }
        else if (!isAutomata)
        {
            if (InputManager.getFireDown(player.id))
            {
                characterBehavior.shooter.StartPressingFire();
            }
            if (InputManager.getFireUp(player.id))
            {
                characterBehavior.shooter.CheckFire();
            }
            if (InputManager.getJump(player.id))
            {
                characterBehavior.Jump();
                if (childs.Count > 0)
                {
                    StartCoroutine(ChildsJump());
                }
            }
            else
            if (Input.GetButton("Jump1"))
            {
                characterBehavior.JumpPressed();
            }
            else
            {
                characterBehavior.AllButtonsReleased();
            }
            moveByKeyboard();
        }

        characterBehavior.UpdateByController(rotationY);
    }
Esempio n. 2
0
    //InputSaverData lastSavedDataUsed;
    //void Update () {

    //	if (Data.Instance.playMode == Data.PlayModes.PARTYMODE)
    //		return;
    //	if (allPlayersSavedData.Count == 0 || !isPlaying || characters.Count==0)
    //		return;

    //	foreach(CharacterBehavior cb in characters)
    //	{
    //		if (cb.state == CharacterBehavior.states.DEAD ||
    //		    cb.state == CharacterBehavior.states.FALL ||
    //		    cb.state == CharacterBehavior.states.CRASH)
    //		{
    //			//is dead;
    //		} else if(cb.player != null){
    //			UpdatePlayer (cb);
    //		}
    //	}
    //}
    void UpdatePlayer(CharacterBehavior cb)
    {
        int       playerID  = cb.player.id;
        SavedData savedData = allPlayersSavedData [playerID - 1];

        if (savedData.lastIdDataUsed >= savedData.data.Count)
        {
            return;
        }

        InputSaverData isdata = savedData.data [savedData.lastIdDataUsed];

        InputSaverData nextdata = null;

        if (savedData.data.Count > savedData.lastIdDataUsed + 1)
        {
            nextdata = savedData.data [savedData.lastIdDataUsed + 1];
        }

        if (charactersManager.distance >= isdata.distance)
        {
            savedData.lastIdDataUsed++;
            if (isdata.shoot)
            {
                //shoot
                cb.shooter.CheckFire();
            }
            else if (isdata.jump)
            {
                //jump
                cb.Jump();
            }
            else
            {
                //move
                //savedData.lastDirection = isdata.direction;
//				Vector3 pos = cb.transform.position;
//				pos.x = isdata.posX;
//				cb.transform.position = pos;
            }
            //savedData.data.RemoveAt (0);
        }
        if (nextdata != null)
        {
            float moveX = 0.5f;
            if (isdata.posX > nextdata.posX)
            {
                moveX *= -1;
            }
            if (isdata.posX < nextdata.posX)
            {
                moveX *= 1;
            }
            else
            {
                return;
            }
            cb.controls.MoveInX(moveX);
        }
    }
Esempio n. 3
0
 void LoopJump()
 {
     if (cb.state == CharacterBehavior.states.RUN)
     {
         cb.Jump();
     }
     Invoke("LoopJump", Random.Range(1, 8));
 }
Esempio n. 4
0
 void JumpLoop()
 {
     if (CanDoIt())
     {
         int rand = Random.Range(0, 100);
         if (rand < 30)
         {
             cb.Jump();
         }
     }
     if (Game.Instance.state != Game.states.GAME_OVER)
     {
         Invoke("JumpLoop", jumpRandomTry);
     }
 }
Esempio n. 5
0
 private void Update()
 {
     if (cb == null)
     {
         return;
     }
     if (cb.grounded)
     {
         num += Time.deltaTime;
     }
     if (num > 0.05f)
     {
         num = 0;
         RaycastHit coverHit;
         Vector3    dest = transform.position;
         dest.y -= 4;
         if (!Physics.Raycast(transform.position, transform.TransformDirection(-Vector3.up), out coverHit, Mathf.Infinity, 1 << 8))
         {
             cb.Jump();
             cb.JumpingPressed();
         }
     }
 }
    void UpdatePlayer(CharacterBehavior cb)
    {
        int       playerID  = cb.player.id;
        SavedData savedData = allPlayersSavedData [playerID - 1];

        if (savedData.lastIdDataUsed >= savedData.data.Count)
        {
            return;
        }

        InputSaverData isdata = savedData.data [savedData.lastIdDataUsed];

        if (charactersManager.distance >= isdata.distance)
        {
            savedData.lastIdDataUsed++;
            if (isdata.shoot)
            {
                //shoot
                cb.shooter.CheckFire();
            }
            else if (isdata.jump)
            {
                //jump
                cb.Jump();
            }
            else
            {
                //move
                savedData.lastDirection = isdata.direction;
                Vector3 pos = cb.transform.position;
                pos.x = isdata.posX;
                cb.transform.position = pos;
            }
            //savedData.data.RemoveAt (0);
        }
        cb.controls.MoveInX(savedData.lastDirection);
    }
Esempio n. 7
0
 void Jump()
 {
     jumpingPressedSince = 0;
     characterBehavior.Jump();
 }