private void Die() { _shooter.enabled = false; _mover.enabled = false; _mover.joystick.gameObject.SetActive(false); _shotProgressBar.enabled = false; GetComponent <Collider>().enabled = false; _playerAudio.Die(); }
private void Die() { _enemyAnimator.Die(); _mover.enabled = false; _shooter.enabled = false; _jumper.enabled = false; _collider.enabled = false; _characterAudio.Die(); _enemyHolder.Remove(gameObject); }