void Awake() { myMeshAgent = GetComponent <NavMeshAgent>(); myAnimator = GetComponent <CharacterAnimatorHandler>(); health = GetComponent <Health>(); fighter = GetComponent <Fighter>(); actionScheduler = GetComponent <ActionScheduler>(); }
void SetComponent() { if (!myAnimator) { myAnimator = GetComponent <CharacterAnimatorHandler>(); } if (!actionScheduler) { actionScheduler = GetComponent <ActionScheduler>(); } if (!myBaseStats) { myBaseStats = GetComponent <BaseStats>(); } }
private void Awake() { rbody = GetComponent <Rigidbody2D>(); characterAnimatorHandler = GetComponentInChildren <CharacterAnimatorHandler>(); }