Esempio n. 1
0
    private void Awake()
    {
        // 注册事件
        EventDispatcher.Instance.Regist(EventNameDef.EVENT_KEY_BINGO_INDEX, OnEventKeyBingoIndex);
        EventDispatcher.Instance.Regist(EventNameDef.EVENT_COMBO, OnEventCombo);
        EventDispatcher.Instance.Regist(EventNameDef.EVENT_PLAY_ANI, OnEventPlayAni);
        EventDispatcher.Instance.Regist(EventNameDef.EVENT_UPDATE_SCORE, OnEventUpdateScore);
        EventDispatcher.Instance.Regist(EventNameDef.EVENT_RESTART_GAME, OnEventRestartGame);
        EventDispatcher.Instance.Regist(EventNameDef.EVENT_GAMEOVER, OnEventGameOver);

        m_aniCtrler = new CharacterAniCtrler();
        m_aniCtrler.Init(anitor);

        // 开始游戏
        StartGame();
    }
Esempio n. 2
0
    public PlayerUnit(int playerId, GameObject rootGo, GameObject modelGo, float moveSpeed)
    {
        m_playerId  = playerId;
        m_rootGo    = rootGo;
        m_rootTrans = rootGo.transform;

        m_modelGo    = modelGo;
        m_modelTrans = modelGo.transform;
        m_moveSpeed  = moveSpeed;

        //动画控制器
        var animator = modelGo.GetComponent <Animator>();

        m_aniCtrler = new CharacterAniCtrler();
        m_aniCtrler.Init(animator);

        //寻路控制器
        m_navAgent = rootGo.AddComponent <NavMeshAgent>();
    }