private void AdjustComponentsForDashState()
        {
            disabledComponents.Add(agent.RequestComponent <AgentHealth>());
            disabledComponents.Add(agent.RequestComponent <CharacterDashComponent>());
            disabledComponents.Add(agent.RequestComponent <CharacterAttackComponent>());
            disabledComponents.Add(agent.RequestComponent <CharcterSmokebombComponent>());
            disabledComponents.Add(agent.RequestComponent <CharacterMovementComponent>());

            agent.RemoveComponent <AgentHealth>();
            agent.RemoveComponent <CharacterDashComponent>();
            agent.RemoveComponent <CharacterAttackComponent>();
            agent.RemoveComponent <CharcterSmokebombComponent>();
            agent.RemoveComponent <CharacterMovementComponent>();
        }
Esempio n. 2
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 private void Start()
 {
     staminaComponent = observedAgent.RequestComponent <CharacterStaminaComponent>();
 }
Esempio n. 3
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 private void Start()
 {
     inventoryComponent = inventoryCarrier.RequestComponent <CharacterInventoryComponent>();
 }