void Update() { if (Vector2.Distance(Player.transform.position, transform.position) < 3f && Active && !Died) { Character1.Alert(); Active = false; StartCoroutine(Attack()); } if (Vector2.Distance(Player.transform.position, transform.position) > 5f && !Active) { Active = true; MonsterLife.SetActive(false); Anim.SetBool("Attack", false); Character1.NoAlert(); if (!Died) { StopAllCoroutines(); } Rigi.velocity = Vector2.zero; } if (MonsterLife.GetComponent <MonsterLife>().Damaged) { MonsterLife.GetComponent <MonsterLife>().Damaged = false; MonsterLife.SetActive(false); StopAllCoroutines(); Died = true; StartCoroutine(Die()); } }
void Update() { if (Vector2.Distance(player.transform.position, transform.position) < alert_distance && active && !died) { Character1.Alert(); active = false; StartCoroutine(Attack1()); } if (Vector2.Distance(player.transform.position, transform.position) > alert_distance + 2 && !active) { active = true; monster_life.SetActive(false); anim.SetBool("Attack", false); Character1.NoAlert(); if (!died) { StopAllCoroutines(); } rigi.velocity = Vector2.zero; } if (monster_life.GetComponent <MonsterLife>().Damaged) { monster_life.GetComponent <MonsterLife>().Damaged = false; monster_life.SetActive(false); StopAllCoroutines(); died = true; StartCoroutine(Die()); } }
IEnumerator Die() { GetComponent <Animator>().SetBool("Break", true); Rigi.simulated = false; yield return(new WaitForSeconds(2f)); Character1.NoAlert(); Destroy(gameObject); }
void OnTriggerExit2D(Collider2D Col) { if (Col.CompareTag("Player") && HeroIsHere) { HeroIsHere = false; print("dasas"); Character1.NoAlert(); } }
private void OnTriggerExit2D(Collider2D Col) { if (Col.CompareTag("Player")) { Character1.NoAlert(); Attack = true; Anim.SetInteger("Stage", 2); MonsterLife.SetActive(false); StopAllCoroutines(); } }
IEnumerator Die() { rigi.drag = 20; col.isTrigger = false; rigi.drag = 0; rigi.AddForce(-(player.transform.position - transform.position).normalized * die_force, ForceMode2D.Force); GetComponent <Animator>().SetBool("Break", true); yield return(new WaitForSeconds(1f)); rigi.drag = 20; rigi.simulated = false; Character1.NoAlert(); Destroy(this); }
// Start is called before the first frame update void OnTriggerEnter2D(Collider2D Collider) { if (Collider.CompareTag("Player")) { switch (on) { case true: Character1.Alert(); break; case false: Character1.NoAlert(); break; } } }
IEnumerator Die() { Rigi.drag = V; Col.isTrigger = false; Rigi.drag = 0; Rigi.AddForce(-(Player.transform.position - transform.position).normalized * Force, ForceMode2D.Force); Anim.SetInteger("Stage", 99); yield return(new WaitForSeconds(1f)); Rigi.drag = V; Rigi.simulated = false; yield return(new WaitForSeconds(3f)); Character1.NoAlert(); Destroy(this); yield return(new WaitForSeconds(3f)); }
IEnumerator SpareMe2()//отступает { StartCoroutine(TileAppear()); TC5.gameObject.SetActive(false); slider.SetActive(false); Heart.SetActive(false); Anim.SetBool("Attack", true); CanDoDamage = true; Col.isTrigger = true; Rigi.drag = 0; Anim.speed = 1; Rigi.AddForce((new Vector2(-16f, 1f) - (Vector2)transform.position) * Force, ForceMode2D.Impulse); Anim.SetInteger("Stage", 4); yield return(new WaitForSeconds(0.5f)); if (BossModeflag) { StartCoroutine(BossModeEnd()); } Anim.SetInteger("Stage", 1); Rigi.drag = V; CanDoDamage = false; Anim.SetBool("Attack", false); Col.isTrigger = false; Phrases[2].SetActive(true); yield return(new WaitForSeconds(1f)); Distance = Vector2.Distance(Player.transform.position, transform.position); Anim.SetInteger("Stage", 99); Rigi.drag = 100; LastStady = true; if (BossModeflag) { yield break; } Heart.SetActive(true); slider.gameObject.SetActive(true); StartCoroutine(Heart.GetComponent <MonsterLife>().DeathWait()); try { GameObject.Find("DeleteObjects").SetActive(false); } catch { } Character1.NoAlert(); GameObject.Find("AudioSystem").GetComponent <AudioSystem>().CallMusic(0); }
IEnumerator Attack() { Character1.Alert(); Anim.speed = 0; yield return(new WaitForSeconds(0.5f)); Col.isTrigger = true; Anim.speed = 1; Rigi.AddForce((Player.transform.position - transform.position) * Force, ForceMode2D.Impulse); yield return(new WaitForSeconds(1f)); Rigi.drag = 20; Anim.SetBool("Attack", false); yield return(new WaitForSeconds(3f)); Col.isTrigger = false; Rigi.drag = 0; Active = true; Character1.NoAlert(); }
// Update is called once per frame void Update() { Rigi.velocity = Vec * Force; if (Vector2.Distance(Player.transform.position, gameObject.transform.position) < 3 && IsAttacked == false && Alive) { StopAllCoroutines(); StartCoroutine(Attack()); Character1.Alert(); IsAttacked = true; alert = true; } if (Vector2.Distance(Player.transform.position, gameObject.transform.position) > 3 && Alive) { MonsterLife.SetActive(false); IsAttacked = false; if (alert) { StopAllCoroutines(); Character1.NoAlert(); StartCoroutine(Going()); alert = false; Vec = Vector2.zero; } } if (MonsterLife.GetComponent <MonsterLife>().Damaged) { MonsterLife.GetComponent <MonsterLife>().Damaged = false; HP--; if (HP < 1) { StopAllCoroutines(); IsAttacked = true; Alive = false; StartCoroutine(Die()); Character1.NoAlert(); gameObject.GetComponent <State>().dead = true; return; } StartCoroutine(Drag()); } }
// Update is called once per frame void Update() { if (Vector2.Distance(Player.transform.position, gameObject.transform.position) < 5 && IsAttacked == false && Alive) { Character1.Alert(); StartCoroutine(Jump()); IsAttacked = true; alert = true; } if (Vector2.Distance(Player.transform.position, gameObject.transform.position) > 5 && Alive) { MonsterLife.SetActive(false); Anim.SetInteger("Vector", 1); StopAllCoroutines(); IsAttacked = false; if (alert) { Character1.NoAlert(); alert = false; } } if (MonsterLife.GetComponent <MonsterLife>().Damaged) { MonsterLife.GetComponent <MonsterLife>().Damaged = false; HP--; if (HP < 1) { StopAllCoroutines(); IsAttacked = true; Alive = false; StartCoroutine(Die()); Character1.NoAlert(); return; } StartCoroutine(Drag()); } }
void ChooseAttack4() { int[] MassPos; if (StageCount == 0) { Phrases[3].SetActive(false); Phrases[3].SetActive(true); Anim.SetInteger("Stage", 3); StartCoroutine(StarAttack(posX[2], posY[2], 1f, 7)); } else if (StageCount == 1) { Phrases[5].SetActive(true); Anim.SetInteger("Stage", 0); MassPos = new int[] { 0, 1, 0, 1, 0, 1, 0, 1 }; StartCoroutine(CrossSpawn(Bullets[9], MassPos, 2, 10.8f)); } else if (StageCount == 2) { MassPos = new int[] { 0, 1, 1, 1, 0, 1, 1, 1 }; StartCoroutine(CrossSpawn(Bullets[0], MassPos, 2f, 0.1f)); } else if (StageCount == 3) { MassPos = new int[] { 1, 1, 0, 1, 1, 1, 0, 1 }; StartCoroutine(CrossSpawn(Bullets[0], MassPos, 2f, 0.1f)); } else if (StageCount == 4) { StartCoroutine(LineObjectSpawn(Bullets[2], 0.2f, 0.1f, -2f, 1f)); } else if (StageCount == 5) { StartCoroutine(LineObjectSpawn(Bullets[11], 0f, 0f, -2f)); } else { if (Lifes == 0) { CanDoDamage = false; Phrases[6].SetActive(true); //GameObject.Find("AudioSystem").GetComponent<AudioSystem>().CallMusic(4, 3f); Anim.SetInteger("Stage", 5); StartCoroutine(Bushed()); TC1.gameObject.SetActive(false); TC2.gameObject.SetActive(false); TC3.gameObject.SetActive(false); TC4.gameObject.SetActive(false); if (!BossModeflag) { Anim.SetInteger("Stage", 6); } { StartCoroutine(StartCutScn()); Heart.gameObject.SetActive(false); slider.gameObject.SetActive(false); } return; } Character1.NoAlert(); Heart.gameObject.SetActive(true); slider.gameObject.SetActive(false); if (Lifes < 1 && BossModeflag) { StartCoroutine(BossModeEnd()); Heart.gameObject.SetActive(false); return; } } StageCount++; }