private void ChangeWeapon(Character.Weapon oldWeapon, Character.Weapon newWeapon) { weaponIcons[oldWeapon].CurrentFrame = 1; weaponIcons[newWeapon].CurrentFrame = 2; SelectedCharacter.weapon = newWeapon; }
private int WeaponDamage(Character.Weapon attackWeapon, Character.Weapon defendWeapon) { switch (attackWeapon) { default: case Character.Weapon.Axe: if (defendWeapon == Character.Weapon.Shield) { return(2); } else { return(1); } case Character.Weapon.Shield: if (defendWeapon == Character.Weapon.Sword) { return(2); } else { return(1); } case Character.Weapon.Sword: if (defendWeapon == Character.Weapon.Axe) { return(2); } else { return(1); } } }