Esempio n. 1
0
 public void AddItemInList(List <Defines.ItemType> itemList, Char_EnemyStats stat)
 {
     foreach (Defines.ItemType type in itemList)
     {
         m_items.Add(type);
     }
     m_enemyStats = stat;
 }
Esempio n. 2
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    public void InstantiateItemBox(Vector3 pos, Char_EnemyStats enemyStats)
    {
        GameObject go = Managers.Resources.Instantiate($"{m_prefabsPath}ItemBox_{enemyStats.enemyType}", m_itemBoxHolder);

        go.transform.position = pos;

        List <Defines.ItemType> items = new List <Defines.ItemType>();

        //items.Add((Defines.ItemType)UnityEngine.Random.Range(1, (int)Defines.ItemType.Count));
        items.Add(Defines.ItemType.HpPotion);

        go.GetComponent <ItemBoxBehavior>().AddItemInList(items, enemyStats);
    }
Esempio n. 3
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    protected override void Init()
    {
        m_enemyStats = new Char_EnemyStats
        {
            HP           = 10,
            AttackDamage = 10,
            Name         = transform.name.Split('(')[0],
            Drop_Coin    = 30,
            Drop_Exp     = 16,
        };

        m_animator = gameObject.GetComponent <Animator>();

        base.Init();
    }
Esempio n. 4
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    public void DyingEnemyEvtListner(Char_EnemyStats stat)
    {
        if (stat.Name == m_huntingTarget)
        {
            m_curHuntingCnt++;
            Managers.UI.GetSceneUI <UI_QuestScene>().ChangeQuestProgressText(m_questType, $"{m_huntingTarget} 사냥 퀘스트 : {m_curHuntingCnt}/{m_goalHuntingCnt}");
            Debug.Log($"{m_huntingTarget} 사냥 퀘스트 : {m_curHuntingCnt}/{m_goalHuntingCnt}");
        }

        if (m_curHuntingCnt >= m_goalHuntingCnt)
        {
            Clear();
            Managers.Quest.FinishQuset(m_questType);
        }
    }
Esempio n. 5
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    public void LoadDataAndSpawnEnemy(int idx)
    {
        m_curMapIdx = Managers.World.CurMapIdx;

        string  loadString = File.ReadAllText("Assets/Resources/Data/EnemyData.json");
        JObject loaddata   = JObject.Parse(loadString);

        JArray enemyStatsDatas = (JArray)loaddata[$"EnemyData_{idx}"][m_curMapIdx];
        JArray enemyPosDatas   = (JArray)loaddata[$"EnemyPos_{idx}"][m_curMapIdx];

        for (int i = 0; i < enemyStatsDatas.Count; i++)
        {
            Char_EnemyStats  stats = JsonConvert.DeserializeObject <Char_EnemyStats>(enemyStatsDatas[i].ToString());
            Defines.Position pos   = JsonConvert.DeserializeObject <Defines.Position>(enemyPosDatas[i].ToString());

            Transform enemy = Managers.Object.SpawnEnemy(stats.Name, pos);
            enemy.GetComponent <Char_EnemyCtr>().m_enemyStats = stats;
        }
    }
Esempio n. 6
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 void SpawnEnemyConstantly(Char_EnemyStats stat)
 {
     Managers.Object.SpawnObjectOnBoard(Defines.ObjectType.Enemy, stat.Name, new Defines.Position(UnityEngine.Random.Range(0, Managers.Board.BoardWidth), UnityEngine.Random.Range(0, Managers.Board.BoardHeight)));
 }