Esempio n. 1
0
 private void Update()
 {
     if (Hp <= 0f)
     {
         Destroy(gameObject);
     }
     position = transform.position;
     position = new Vector3(transform.position.x, transform.position.y + 1f);
     if (start == true)
     {
         timer++;
         if (timer == 110)
         {
             State         = CharState_Mob_1.run;
             timer         = 0;
             start         = false;
             flag          = false;
             edcol.enabled = true;
         }
     }
 }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D collider)
    {
        pairos  pairos  = collider.GetComponent <pairos>();
        Fly_kik Fly_kik = collider.GetComponent <Fly_kik>();
        unit    unit    = collider.GetComponent <unit>();

        if (unit && unit is player && !Fly_kik && !flag)
        {
            edcol.enabled = false;
            flag          = true;
            State         = CharState_Mob_1.Ataka;
            start         = true;
        }
        if (pairos)
        {
            ResivDameg();
        }
        if (Fly_kik)
        {
            ResivDameg();
            GG = Fly_kik;
        }
    }