Esempio n. 1
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 protected override int FrameMethod(List <CharAnimFrame> frames)
 {
     return(CharSheet.TrueFrame(frames, PrevActionTime.Ticks + ActionTime.Ticks * ((SpeedMult > 1) ? 2 : 1), false));
 }
Esempio n. 2
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 protected override int FrameMethod(List <CharAnimFrame> frames)
 {
     return(CharSheet.TrueFrame(frames, ActionTime.Ticks, false));
 }
Esempio n. 3
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 private int totalFrameTickFrame(List <CharAnimFrame> frames)
 {
     return(CharSheet.TrueFrame(frames, (long)GraphicsManager.TotalFrameTick, false));
 }
Esempio n. 4
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 protected override int FrameMethod(List <CharAnimFrame> frames)
 {
     return(CharSheet.TrueFrame(frames, Math.Min(ActionTime.Ticks, FrameTick.FrameToTick(AnimReturnTime)), true));
 }
Esempio n. 5
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 protected override int FrameMethod(List <CharAnimFrame> frames)
 {
     return(CharSheet.TrueFrame(frames, 0, false)); //Don't animate
 }