void ClearCharDices() { Debug.Log("Clear CHAR Dices"); while (charDices.Count > 0) { CharDiceUI charDice = charDices[0]; charDices.Remove(charDice); Destroy(charDice.gameObject); } }
public void CreateCharactersDices() { Debug.Log("Create CHAR Dices"); ClearCharDices(); for (int i = 0; i < charactersManager.characters.Count; i++) { CharDiceUI charDice = Instantiate(charDicePrefab, transform).GetComponent <CharDiceUI>(); charDice.character = charactersManager.characters[i]; charDice.battleUI = this; charDices.Add(charDice); } }