public void LoadPlayerData() { string inputfield_text = inputfield.text; GameObject.Find("Playername_save").GetComponent <PlayerName_save>().playerName = inputfield_text; CharData_Controller temp = new CharData_Controller(inputfield_text); GameObject.Find("Level_number").GetComponent <Text>().text = temp._CharData.Lvl.ToString(); GameObject.Find("Exp_number").GetComponent <Text>().text = temp._CharData.Exp.ToString(); GameObject.Find("MaxHealth_number").GetComponent <Text>().text = temp._CharData.MAXHp.ToString(); GameObject.Find("CurHealth_number").GetComponent <Text>().text = temp._CharData.CurrentHp.ToString(); }
//public LoadingScreen _LoadingScreen; public void Init() { _charDataController = new CharData_Controller(charName); Debug.Log("Charnameis :" + charName); _movementController = new Movement_Controller(gameObject.GetComponent <Rigidbody2D>()); _animator = GetComponent <Animator>(); spell.GetComponent <BaseSpell>().Init(); FindObjectOfType <UIManager>().SetMaxHP(_charDataController._CharData.MAXHp); FindObjectOfType <UIManager>().UpdateExp(_charDataController._CharData.Exp); FindObjectOfType <UIManager>().SetExpToNextLvl(_charDataController._CharData.MAXExpToLvlUp); shotSound = GetComponent <AudioSource>(); }