Esempio n. 1
0
    public void LoadPlayerData()
    {
        string inputfield_text = inputfield.text;

        GameObject.Find("Playername_save").GetComponent <PlayerName_save>().playerName = inputfield_text;
        CharData_Controller temp = new CharData_Controller(inputfield_text);

        GameObject.Find("Level_number").GetComponent <Text>().text     = temp._CharData.Lvl.ToString();
        GameObject.Find("Exp_number").GetComponent <Text>().text       = temp._CharData.Exp.ToString();
        GameObject.Find("MaxHealth_number").GetComponent <Text>().text = temp._CharData.MAXHp.ToString();
        GameObject.Find("CurHealth_number").GetComponent <Text>().text = temp._CharData.CurrentHp.ToString();
    }
Esempio n. 2
0
    //public LoadingScreen _LoadingScreen;

    public void Init()
    {
        _charDataController = new CharData_Controller(charName);
        Debug.Log("Charnameis :" + charName);
        _movementController = new Movement_Controller(gameObject.GetComponent <Rigidbody2D>());
        _animator           = GetComponent <Animator>();
        spell.GetComponent <BaseSpell>().Init();
        FindObjectOfType <UIManager>().SetMaxHP(_charDataController._CharData.MAXHp);
        FindObjectOfType <UIManager>().UpdateExp(_charDataController._CharData.Exp);
        FindObjectOfType <UIManager>().SetExpToNextLvl(_charDataController._CharData.MAXExpToLvlUp);

        shotSound = GetComponent <AudioSource>();
    }