Esempio n. 1
0
        /// <summary>
        /// Shuffle the Robot Master stages.  This shuffling will not be indicated by the Robot Master portraits.
        /// </summary>
        public void Randomize(Patch in_Patch, ISeed in_Seed)
        {
            // StageSelect  Address    Value
            // -----------------------------
            // Bubble Man   0x034670   3
            // Air Man      0x034671   1
            // Quick Man    0x034672   4
            // Wood Man     0x034673   2
            // Crash Man    0x034674   7
            // Flash Man    0x034675   5
            // Metal Man    0x034676   6
            // Heat Man     0x034677   0

            StageSelect = new List <StageFromSelect>();

            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Bubble Man",
                PortraitAddress               = ERMPortraitAddress.BubbleMan,
                PortraitDestinationOriginal   = 3,
                PortraitDestinationNew        = 3,
                StageClearAddress             = ERMStageClearAddress.BubbleMan,
                StageClearDestinationOriginal = 8,
                StageClearDestinationNew      = 8,
                TextAddress = ERMPortraitText.BubbleMan,
                TextValues  = "BUBBLE",
            });
            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Air Man",
                PortraitAddress               = ERMPortraitAddress.AirMan,
                PortraitDestinationOriginal   = 1,
                PortraitDestinationNew        = 1,
                StageClearAddress             = ERMStageClearAddress.AirMan,
                StageClearDestinationOriginal = 2,
                StageClearDestinationNew      = 2,
                TextAddress = ERMPortraitText.AirMan,
                TextValues  = "`AIR```"
            });
            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Quick Man",
                PortraitAddress               = ERMPortraitAddress.QuickMan,
                PortraitDestinationOriginal   = 4,
                PortraitDestinationNew        = 4,
                StageClearAddress             = ERMStageClearAddress.QuickMan,
                StageClearDestinationOriginal = 16,
                StageClearDestinationNew      = 16,
                TextAddress = ERMPortraitText.QuickMan,
                TextValues  = "QUICK`"
            });
            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Wood Man",
                PortraitAddress               = ERMPortraitAddress.WoodMan,
                PortraitDestinationOriginal   = 2,
                PortraitDestinationNew        = 2,
                StageClearAddress             = ERMStageClearAddress.WoodMan,
                StageClearDestinationOriginal = 4,
                StageClearDestinationNew      = 4,
                TextAddress = ERMPortraitText.WoodMan,
                TextValues  = "WOOD``",
            });
            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Clash Man",
                PortraitAddress               = ERMPortraitAddress.CrashMan,
                PortraitDestinationOriginal   = 7,
                PortraitDestinationNew        = 7,
                StageClearAddress             = ERMStageClearAddress.CrashMan,
                StageClearDestinationOriginal = 128,
                StageClearDestinationNew      = 128,
                TextAddress = ERMPortraitText.CrashMan,
                TextValues  = "CRASH`",
            });
            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Flash Man",
                PortraitAddress               = ERMPortraitAddress.FlashMan,
                PortraitDestinationOriginal   = 5,
                PortraitDestinationNew        = 5,
                StageClearAddress             = ERMStageClearAddress.FlashMan,
                StageClearDestinationOriginal = 32,
                StageClearDestinationNew      = 32,
                TextAddress = ERMPortraitText.FlashMan,
                TextValues  = "FLASH`",
            });
            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Metal Man",
                PortraitAddress               = ERMPortraitAddress.MetalMan,
                PortraitDestinationOriginal   = 6,
                PortraitDestinationNew        = 6,
                StageClearAddress             = ERMStageClearAddress.MetalMan,
                StageClearDestinationOriginal = 64,
                StageClearDestinationNew      = 64,
                TextAddress = ERMPortraitText.MetalMan,
                TextValues  = "METAL`",
            });
            StageSelect.Add(new StageFromSelect()
            {
                PortraitName                  = "Heat Man",
                PortraitAddress               = ERMPortraitAddress.HeatMan,
                PortraitDestinationOriginal   = 0,
                PortraitDestinationNew        = 0, // 4 = quick
                StageClearAddress             = ERMStageClearAddress.HeatMan,
                StageClearDestinationOriginal = 1,
                StageClearDestinationNew      = 1,
                TextAddress = ERMPortraitText.HeatMan,
                TextValues  = "HEAT``",
            });


            List <Byte> newStageOrder = new List <Byte>();

            for (Byte i = 0; i < 8; i++)
            {
                newStageOrder.Add(i);
            }

            newStageOrder = in_Seed.Shuffle(newStageOrder).ToList();

            debug.AppendLine("Stage Select:");
            for (Int32 i = 0; i < 8; i++)
            {
                StageFromSelect stage = StageSelect[i];

                // Change portrait destination
                stage.PortraitDestinationNew = StageSelect[newStageOrder[i]].PortraitDestinationOriginal;

                // Erase the portrait text if StageNameHidden flag is set
                if (RandomMM2.Settings.IsStageNameHidden)
                {
                    for (Int32 k = 0; k < 6; k++)
                    {
                        // Write in a blank space at each letter ('f' by my cipher)
                        in_Patch.Add((Int32)stage.TextAddress + k, '`'.AsCreditsCharacter(), $"Hide Stage Select Portrait Text");
                    }

                    for (Int32 k = 0; k < 3; k++)
                    {
                        // Write in a blank space over "MAN"; 32 8-pixel tiles until the next row, 3 tiles until "MAN" text
                        in_Patch.Add((Int32)stage.TextAddress + 32 + 3 + k, '`'.AsCreditsCharacter(), $"Hide Stage Select Portrait Text");
                    }
                }
                // Change portrait text to match new destination
                else
                {
                    String newlabel = StageSelect[newStageOrder[i]].TextValues;
                    for (Int32 j = 0; j < newlabel.Length; j++)
                    {
                        Char c = newlabel[j];
                        in_Patch.Add((Int32)stage.TextAddress + j, c.AsCreditsCharacter(), $"Stage Select Portrait Text");
                    }
                }

                debug.AppendLine($"{Enum.GetName(typeof(EStageID), stage.PortraitDestinationOriginal)}'s portrait -> {Enum.GetName(typeof(EStageID), StageSelect[i].PortraitDestinationNew)} stage");
            }

            foreach (StageFromSelect stage in StageSelect)
            {
                in_Patch.Add((Int32)stage.PortraitAddress, (Byte)stage.PortraitDestinationNew, $"Stage Select {stage.PortraitName} Destination");
            }
        }