public void RetryLevelButton() { if (SceneManager.GetActiveScene().name == "Multiplayer") { SceneManager.LoadScene("Multiplayer"); } else { ChapterSelectManager.EnterSelectedChapterP(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); serializedObject.Update(); EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); EditorGUILayout.PrefixLabel("Chapter Selection Preview Editor"); EditorGUILayout.PropertyField(chapterNumber, new GUIContent("Chapter Number")); EditorGUILayout.PropertyField(chapterObject, new GUIContent("Chapter Object")); ChapterSelectManager s = (ChapterSelectManager)target; if (GUILayout.Button("Add Chapter")) { s.EditorAddChapter(); } if (GUILayout.Button("Delete Chapter")) { s.EditorDeleteChapter(); } if (GUILayout.Button("Sort")) { s.SortChapters(); } EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); serializedObject.ApplyModifiedProperties(); foreach (ChapterPreview l in s.chapterPreviews) { EditorGUILayout.PrefixLabel("Chapter: " + l.chapter.ToString()); EditorGUILayout.ObjectField("Chapter Object:", l.chapterObject, typeof(GameObject), true); EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); } }