public static void MysteryCheat(ChapterSave chapterSave) { var timeMachine = new Model.NewGamePlus.TimeMachine(chapterSave); var randomizer = new Model.NewGamePlus.Randomizer(chapterSave); timeMachine.RemoveEveryoneButCorrin(); timeMachine.InsertCharacters(); randomizer.RandomizeClasses(); randomizer.EquipWeapons(); timeMachine.LevelUpAllUnits(); timeMachine.EmptyConvoy(); timeMachine.ReturnToChapter7(); //timeMachine.ReturnToPrologue(); }
public static void UnlockAllStatues(ChapterSave chapterSave) { //UnlockedStatues1 = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; //UnlockedStatues2 = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; //UnlockedStatues3 = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; }