Esempio n. 1
0
        public static void MysteryCheat(ChapterSave chapterSave)
        {
            var timeMachine = new Model.NewGamePlus.TimeMachine(chapterSave);
            var randomizer  = new Model.NewGamePlus.Randomizer(chapterSave);

            timeMachine.RemoveEveryoneButCorrin();
            timeMachine.InsertCharacters();
            randomizer.RandomizeClasses();
            randomizer.EquipWeapons();
            timeMachine.LevelUpAllUnits();
            timeMachine.EmptyConvoy();
            timeMachine.ReturnToChapter7();
            //timeMachine.ReturnToPrologue();
        }
Esempio n. 2
0
 public static void UnlockAllStatues(ChapterSave chapterSave)
 {
     //UnlockedStatues1 = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
     //UnlockedStatues2 = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
     //UnlockedStatues3 = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
 }