public async Task <string> GetState(int outlet) { if (outlet >= Channels.Count()) { return(null); } return(await Channels[outlet].GetState()); }
public GuitarChordConfig(int[] frets, int[] channels, bool isSlide, bool isSlideReverse, bool isHammeron, ChordStrum strumMode, GuitarChordRootNoteConfig rootNoteConfig) : this() { this.RootNoteConfig = rootNoteConfig; if (frets != null) { Frets = frets.ToArray(); } if (channels != null) { Channels = channels.ToArray(); if (Frets != null) { for (int x = 0; x < Frets.Count(); x++) { if (Frets[x].IsNotNull() && Channels[x].IsNull()) { Channels[x] = Utility.ChannelDefault; } else if (Frets[x].IsNull() && Channels[x].IsNotNull()) { Channels[x] = Int32.MinValue; } } } if (Channels.Any(x => x == Utility.ChannelX)) { for (int x = 0; x < Channels.Count(); x++) { if (Channels[x].IsNotNull()) { Channels[x] = Utility.ChannelX; } } } } IsSlide = isSlide | isSlideReverse; IsSlideReverse = isSlideReverse; IsHammeron = isHammeron; StrumMode = strumMode; }