void Start() { prefsname = SceneManager.GetActiveScene().name; lvlcomplete = "lvl" + SceneManager.GetActiveScene().name.ToLower(); PlayerPrefs.GetInt(lvlcomplete); //Checking if Level is complete if (!Cheats.IsOn) { PlayerPrefs.SetInt(lvlcomplete, 1); } //Saving number of scene of top-level if (!Cheats.IsOn) { if (PlayerPrefs.GetInt("TopLevel") < SceneManager.GetActiveScene().buildIndex) { PlayerPrefs.SetInt("TopLevel", SceneManager.GetActiveScene().buildIndex); } } int SaveAttempt = PlayerPrefs.GetInt(prefsname); if (SaveAttempt == 0) { SaveAttempt = 1; PlayerPrefs.SetInt(prefsname, SaveAttempt); } HSprefsname = "HS" + SceneManager.GetActiveScene().name; float HSSaveAttempt = PlayerPrefs.GetFloat(HSprefsname); ChangingAudio.AudioChange(); }
// Swich to scene "Menu" private void Start() { ChangingAudio.AudioChange(); }