Esempio n. 1
0
    public void ChangeWeaponAndSetDefaultShooting()
    {
        var contexts = new Contexts();

        var changeWeaponSystem = new ChangeWeaponSystem(contexts);

        var craftingElement = contexts.game.CreateEntity();

        craftingElement.AddUsage(UsageType.Craft);
        craftingElement.isInsideInventory = true;
        craftingElement.AddIngredient(IngredientsType.Crystal);

        PlayerDescription playerDescription = new PlayerDescription()
        {
            ConstantPowerDescription = new ConstantPowerDescription()
            {
                ShowPower = 10
            }
        };

        var player = contexts.game.SetPlayer(playerDescription);

        player.ReplaceWeapon(WeaponType.ConstantPower);

        changeWeaponSystem.Execute();

        Assert.IsTrue(player.hasWeapon);
        Assert.IsTrue(player.hasShotPower);
        Assert.IsTrue(player.hasCurrentProjectile);
        Assert.AreEqual(craftingElement, player.currentProjectile.value);
    }
Esempio n. 2
0
    public void ChangeWeaponType()
    {
        var contexts = new Contexts();

        var changeWeaponSystem = new ChangeWeaponSystem(contexts);

        PlayerDescription playerDescription = new PlayerDescription()
        {
            ConstantPowerDescription = new ConstantPowerDescription()
            {
                ShowPower = 10
            }
        };

        var player = contexts.game.SetPlayer(playerDescription);

        player.ReplaceWeapon(WeaponType.ConstantPower);

        changeWeaponSystem.Execute();

        Assert.IsTrue(player.hasWeapon);
        Assert.IsTrue(player.hasShotPower);
        Assert.IsFalse(player.hasCurrentProjectile);
    }