Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     data           = FindObjectOfType <VariableData>();
     playerPosition = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     enemySpawn     = GameObject.FindGameObjectsWithTag("SpawnPoints");
     active         = FindObjectOfType <ChangeValues>();
     for (int i = 0; i < enemySpawn.Length; i++)
     {
         enemySpawnTransform.Add(enemySpawn[i].GetComponent <Transform>());
     }
 }
Esempio n. 2
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 void Start()
 {
     resetTime = FindObjectOfType <ChangeValues>();
 }
Esempio n. 3
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 public StockStateBox(ChangeValues changeValues)
 {
     InitializeComponent();
     pre = this;
     this.changeValues = changeValues;
 }
Esempio n. 4
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 public StockStateBox(ChangeValues changeValues)
 {
     InitializeComponent();
     pre = this;
     this.changeValues = changeValues;
 }