private static void OnStockipleModeChanged(MySyncOxygenTank syncObject, ref ChangeStockpileModeMsg message, World.MyNetworkClient sender) { syncObject.m_tank.IsStockpiling = message.IsStockpiling; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref message, sender.SteamUserId); } }
public void ChangeStockpileMode(bool newStockpileMode) { var msg = new ChangeStockpileModeMsg(); msg.EntityId = m_tank.EntityId; msg.IsStockpiling = newStockpileMode; Sync.Layer.SendMessageToServerAndSelf(ref msg); }
public void ChangeStockpileMode(bool newStockpileMode) { var msg = new ChangeStockpileModeMsg(); msg.EntityId = m_tank.EntityId; msg.IsStockpiling = newStockpileMode; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
private static void OnStockipleModeChanged(MySyncOxygenTank syncObject, ref ChangeStockpileModeMsg message, World.MyNetworkClient sender) { syncObject.m_tank.IsStockpiling = message.IsStockpiling; }