Esempio n. 1
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 private static void OnStockipleModeChanged(MySyncOxygenTank syncObject, ref ChangeStockpileModeMsg message, World.MyNetworkClient sender)
 {
     syncObject.m_tank.IsStockpiling = message.IsStockpiling;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref message, sender.SteamUserId);
     }
 }
Esempio n. 2
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            public void ChangeStockpileMode(bool newStockpileMode)
            {
                var msg = new ChangeStockpileModeMsg();

                msg.EntityId      = m_tank.EntityId;
                msg.IsStockpiling = newStockpileMode;

                Sync.Layer.SendMessageToServerAndSelf(ref msg);
            }
Esempio n. 3
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            public void ChangeStockpileMode(bool newStockpileMode)
            {
                var msg = new ChangeStockpileModeMsg();
                msg.EntityId = m_tank.EntityId;
                msg.IsStockpiling = newStockpileMode;

                Sync.Layer.SendMessageToAllAndSelf(ref msg);
            }
Esempio n. 4
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 private static void OnStockipleModeChanged(MySyncOxygenTank syncObject, ref ChangeStockpileModeMsg message, World.MyNetworkClient sender)
 {
     syncObject.m_tank.IsStockpiling = message.IsStockpiling;
 }
Esempio n. 5
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 private static void OnStockipleModeChanged(MySyncOxygenTank syncObject, ref ChangeStockpileModeMsg message, World.MyNetworkClient sender)
 {
     syncObject.m_tank.IsStockpiling = message.IsStockpiling;
 }