void ResetChangeScene() { NowStep = ChangeSceneStep.Idle; MyAdapter.m_AnimControl.SetBool("AnimStart", false); MyAdapter.TextureShow.enabled = false; MyAdapter.SpriteShow.enabled = false; }
void SetScene() { if (NowStep == ChangeSceneStep.ChangeStart) { //石頭全落下後 切換場景 但停用所有動畫 switch (NowGame) { case "MainGame": NowStep = ChangeSceneStep.ChangeOver; CloseAllMiniGame(); break; case "DoubleUp": NowStep = ChangeSceneStep.ChangeOver; DoubleUp_Control.Inst.SetGameBackground(); break; case "ShotGame": NowStep = ChangeSceneStep.ChangeOver; ShotGame_Control.Inst.SetGameBackground(); IceAgeGameMain.Inst.BonusGameText.GetComponent <UISprite>().enabled = false; break; case "BreakGame": NowStep = ChangeSceneStep.ChangeOver; BreakGame_Control.Inst.SetGameBackground(); IceAgeGameMain.Inst.BonusGameText.GetComponent <UISprite>().enabled = false; break; default: Debug.LogError("沒有對應的下一步: " + NowGame); break; } } }
public void GotoChangeScene(string GameName) { NowGame = GameName; NowStep = ChangeSceneStep.ChangeStart; MyAdapter.m_AnimControl.SetBool("AnimStart", true); MyAdapter.TextureShow.enabled = true; MyAdapter.SpriteShow.enabled = true; IceAgeSoundControl.Inst.PlaySound(IceAgeSoundControl.SoundName.ChangeScene, false); //播放音效 }
void SetNext() { if (NowStep == ChangeSceneStep.ChangeOver) { ResetChangeScene(); //重置過場 IceAgeButtonControl.Inst.SetMoneyDoubleButtonShow(); switch (NowGame) { case "MainGame": //返回 Main NowStep = ChangeSceneStep.ChangeOver; switch (IceAgeGameMain.Inst.MiniGameName) { case "DoubleUp": //從比倍返回 case "JP": //JP比倍 if (IceAgeGameMain.Inst.MiniGameName == "JP") { //JP比倍 不管成敗或離開 左上JP都會歸零 剩下按照比倍規則去判斷 IceAge_JP_Control.Inst.TargetNumber = 0; IceAge_JP_Control.Inst.NowChange = true; } if (IceAgeManager.m_RplyDoubleResult != null) //進入比倍後直接離開比倍 m_RplyDoubleResult會null { if (IceAgeManager.m_RplyDoubleResult.m_uiScore != 0) { //成功 播放WinMoney IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.MiniGameSuccess; IceAgeWinMoney.Inst.WinMoney = IceAgeManager.m_RplyDoubleResult.m_uiScore; IceAgeWinMoney.Inst.StartPlay = true; //金錢動畫 } else { //失敗 if (IceAgeButtonControl.Inst.AutoTimes == 0) // 次數 = 0 { //調整遊戲狀態與按鈕 IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.Idle; IceAgeButtonControl.Inst.SetStopButton(); } else { //若還有自動次數 準備下一盤 IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.GetScore; IceAgeGameMain.Inst.ReStartTimer = 0.01f; } } } else if (!IsBonusDouble && IceAgeManager.m_BetResult.m_uiScore != 0) //進入比倍後直接離開比倍 採用原本得分計算 { //成功 播放WinMoney IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.SlotMoving; IceAgeGameMain.Inst.ReStartTimer = 0.0f; IceAgeWinMoney.Inst.WinMoney = IceAgeManager.m_BetResult.m_uiScore; IceAgeWinMoney.Inst.StartPlay = true; //金錢動畫 } else if (IsBonusDouble && IceAgeManager.m_BonusResult.m_uiScoreSum != 0) //BonusGame成功後 { //進入比倍後離開 採用BonusGame的得分計算 //成功 播放WinMoney IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.SlotMoving; IceAgeGameMain.Inst.ReStartTimer = 0.0f; IceAgeWinMoney.Inst.WinMoney = IceAgeManager.m_BonusResult.m_uiScoreSum; IceAgeWinMoney.Inst.StartPlay = true; //金錢動畫 } break; case "ShotGame": //從射擊返回 case "BreakGame": //從敲蛋返回 if (IceAgeManager.m_BonusResult.m_uiScoreSum != 0) { IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.MiniGameSuccess; IceAgeWinMoney.Inst.m_WinWord.Loop = false; //WinMoney 特效停在畫面上Loop IceAgeWinMoney.Inst.WinMoney = IceAgeManager.m_BonusResult.m_uiScoreSum; IceAgeWinMoney.Inst.StartPlay = true; //金錢動畫 } else { //三次結果都是MISS if (IceAgeButtonControl.Inst.AutoTimes == 0) // 自動次數 = 0 { //調整遊戲狀態與按鈕 IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.Idle; IceAgeButtonControl.Inst.SetStopButton(); } else { //若還有自動次數 準備下一盤 IceAgeGameMain.Inst.GameStatus = IceAgeGameMain.Game_Status.GetScore; IceAgeGameMain.Inst.ReStartTimer = 0.01f; } } break; } break; case "DoubleUp": DoubleUp_Control.Inst.BackgroundPlay(); break; case "ShotGame": ShotGame_Control.Inst.BackgroundPlay(); break; case "BreakGame": BreakGame_Control.Inst.BackgroundPlay(); break; default: Debug.LogError("沒有對應的下一步: " + NowGame); break; } } }