Esempio n. 1
0
        //        public IEnumerator SkillUsing()
        //        {
        //            float timer = 0.0f;
        //            this.View.Character.Rate = 0.0f;
        //
        //            while (timer < this.View.Character.CurrentSkill.SkillTime)
        //            {
        //                timer += Time.deltaTime;
        //                yield return null;
        //            }
        //            this.View.Character.Rate = 1.0f;
        //            this.View.Character.CurrentSkill.SkillExit();
        //            this.View.Character.SetCurrentSkill(null);
        //        }

        void OnTriggerEnter(Collider other)
        {
            if (other.tag.Equals("TeleportationCircle"))
            {
                ChangeSceneSignal.Dispatch("Scene02");
            }
        }
Esempio n. 2
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 public void StartScene(GameObject source, ChangeSceneSignal changeSceneSignal, ApplicationState state)
 {
     changeSceneSignal.Dispatch(source, _sceneName);
 }
Esempio n. 3
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 public override void Execute()
 {
     ChangeSceneSignal.Dispatch(View, "LoadGame");
 }
Esempio n. 4
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 private void OnClickCreatNewGame()
 {
     ChangeSceneSignal.Dispatch("Scene01");
 }
Esempio n. 5
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 private void ReturnToStarScene()
 {
     ChangeSceneSignal.Dispatch("StartScene");
 }