Esempio n. 1
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        public void Falling_to_falling_right(ChangePlayerStateToIdle sut)
        {
            sut.Player.State       = PlayerState.FALLING;
            sut.Player.FacingRight = true;

            sut.Update();
            Assert.Equal(PlayerState.FALLING, sut.Player.State);
        }
Esempio n. 2
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        public void Falling_to_idle_left(ChangePlayerStateToIdle sut)
        {
            sut.Player.State       = PlayerState.FALLING;
            sut.Player.FacingRight = false;
            sut.Player.Grounded    = true;

            sut.Update();
            Assert.Equal(PlayerState.IDLE, sut.Player.State);
        }
Esempio n. 3
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        public void Falling_to_idle(ChangePlayerStateToIdle sut)
        {
            sut.Player.State       = PlayerState.WALKING;
            sut.Player.FacingRight = true;
            sut.Player.Grounded    = true;

            sut.Update();
            Assert.Equal(PlayerState.IDLE, sut.Player.State);
            Assert.True(sut.Player.FacingRight);
        }