void Start() { Status(); playerStock = PlayerData.Instance.playerStock; m_vector = Vector2.zero; PlayerData.Instance.SetJobTime = PlayerData.Instance.jobTime; m_playerInput = GetComponent <PlayerInput>(); cam = m_mainCamera.GetComponent <Camera>(); m_rigid2D = GetComponent <Rigidbody2D>(); m_playerAnimations = GetComponent <PlayerAnimations>(); animator = GetComponent <Animator>(); MainSpriteRenderer = GetComponent <SpriteRenderer>(); uiController = GameObject.Find("UiController").GetComponent <UiController>(); m_changePlayer = GameObject.Find("PlayerManager").GetComponent <ChangePlayer>(); //SoulShot soulShot = m_Soul.GetComponent<SoulShot>(); PlayerData.Instance.SetJobTime = PlayerData.Instance.jobTime; string JobName = m_job.ToString(); switch (m_job) { case PlayerJob.GeroZomie: uiController.ChangePlayerIcom(); break; //case TagName.gelozombie: //uiController.ChangePlayerIcom(gameObject.tag); //break; default: break; } m_jobTime = PlayerData.Instance.jobTime; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <ChangePlayer> (); ally = GameObject.FindGameObjectWithTag("Ally").GetComponent <ChangePlayer> (); player.hidden = false; ally.hidden = true; counter = 0; }
// Use this for initialization void Start() { rb2d = GetComponent <Rigidbody2D>(); targetRenderer = GetComponent <Renderer>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); uiController = GameObject.Find("UiController").GetComponent <UiController>(); m_changePlayer = GameObject.Find("PlayerManager").GetComponent <ChangePlayer>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <ChangePlayer>(); ally = GameObject.FindGameObjectWithTag("Ally").GetComponent <ChangePlayer>(); if (player3) { support = GameObject.FindGameObjectWithTag("Support").GetComponent <ThrowSupport> (); } player.hidden = false; ally.hidden = true; counter = 0; }
protected virtual void OnChangePlayer(Player player) { ChangePlayer?.Invoke(player); }