Esempio n. 1
0
 /// <summary>
 /// 设置家园实体状态通过实体id
 /// </summary>
 /// <param name="landIndex">实体id</param>
 /// <param name="state">状态</param>
 /// <param name="indexID">homeland.xlsx 模型配置表里对应的索引id</param>
 void SetHomeEntityState(long uid, int state, uint indexID)
 {
     if (entityStateDic.ContainsKey(uid))
     {
         HomeEntityInfo info = entityStateDic[uid];
         info.state          = state;
         entityStateDic[uid] = info;
         IEntitySystem es = ClientGlobal.Instance().GetEntitySystem();
         if (es != null)
         {
             IEntity en = es.FindEntity(uid);
             if (en != null)
             {
                 HomeLandViewDatabase db = GameTableManager.Instance.GetTableItem <HomeLandViewDatabase>((uint)indexID, state);
                 if (db != null)
                 {
                     ResourceDataBase rdb = GameTableManager.Instance.GetTableItem <ResourceDataBase>(db.dwModelID);
                     if (rdb != null)
                     {
                         ChangePart cp = new ChangePart();
                         cp.strPartName = "main";
                         cp.strResName  = rdb.strPath;
                         en.SendMessage(EntityMessage.EntityCommand_ChangePart, cp);
                     }
                 }
             }
         }
     }
     else
     {
         Log.Error("not cotain uid " + uid.ToString());
     }
 }
Esempio n. 2
0
        private object ChangePart(object param)
        {
            if (m_Owner != null)
            {
                ChangePart part = (ChangePart)param;
                m_Owner.ChangePart(ref part.strPartName, ref part.strResName);
            }

            return(null);
        }