Esempio n. 1
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        public void SendChangeParamsRequest(float virtualMass, float friction)
        {
            var msg = new ChangeParamsMsg();
            msg.EntityId = m_block.EntityId;
            msg.VirtualMass = virtualMass;
            msg.Friction = friction;

            Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
        }
Esempio n. 2
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        public void SendChangeParamsRequest(float virtualMass, float friction)
        {
            var msg = new ChangeParamsMsg();

            msg.EntityId    = m_block.EntityId;
            msg.VirtualMass = virtualMass;
            msg.Friction    = friction;

            Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
        }
Esempio n. 3
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 static void ChangeParamsSuccess(ref ChangeParamsMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var block = entity as MySpaceBall;
     if (block != null)
     {
         block.VirtualMass = msg.VirtualMass;
         block.Friction = msg.Friction;
     }
 }
Esempio n. 4
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        static void ChangeParamsSuccess(ref ChangeParamsMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MySpaceBall;

            if (block != null)
            {
                block.VirtualMass = msg.VirtualMass;
                block.Friction    = msg.Friction;
            }
        }
Esempio n. 5
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 static void ChangeParamsSuccess(ref ChangeParamsMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var block = entity as MySpaceBall;
     if (block != null)
     {
         block.VirtualMass = msg.VirtualMass;
         block.Friction = msg.Friction;
         if (Sync.IsServer)
         {
             Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId, MyTransportMessageEnum.Success);
         }
     }
 }
Esempio n. 6
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        static void ChangeParamsSuccess(ref ChangeParamsMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MySpaceBall;

            if (block != null)
            {
                block.VirtualMass = msg.VirtualMass;
                block.Friction    = msg.Friction;
                if (Sync.IsServer)
                {
                    Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId, MyTransportMessageEnum.Success);
                }
            }
        }