Esempio n. 1
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        public void When_editing_a_game_that_not_found_then_a_domain_exception_should_be_thrown()
        {
            var gamesRepository = Substitute.For <IGamesRepository>();

            var changeName = new ChangeName(gamesRepository);

            Func <Task> action = async() => await changeName.Execute(0, "Test", default);

            action.Should().Throw <DomainException>().WithMessage(Game.NOT_FOUND);
        }
Esempio n. 2
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        public async Task When_editing_a_game_with_a_name_valid_then_the_game_should_be_edited()
        {
            var gamesRepository = Substitute.For <IGamesRepository>();
            var changeName      = new ChangeName(gamesRepository);

            var game = Game.Create(NAME).WithId(ID);

            gamesRepository.Find(ID, default).Returns(Task.FromResult(game));
            gamesRepository.AnyAsync(Arg.Any <Expression <Func <Game, bool> > >(), default).Returns(Task.FromResult(false));

            await changeName.Execute(game.Id, "Name2", default);

            game.Name.Should().Be("Name2");
        }
Esempio n. 3
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        public void When_editing_a_game_with_existing_name_then_a_domain_exception_should_be_thrown()
        {
            var gamesRepository = Substitute.For <IGamesRepository>();
            var changeName      = new ChangeName(gamesRepository);

            var game = Game.Create(NAME).WithId(ID);

            gamesRepository.Find(ID, default).Returns(Task.FromResult(game));
            gamesRepository.AnyAsync(Arg.Any <Expression <Func <Game, bool> > >(), default).Returns(Task.FromResult(true));

            Func <Task> action = async() => await changeName.Execute(ID, "Name2", default);

            action.Should().Throw <DomainException>().WithMessage(Game.NAME_MUST_UNIQUE);
        }