void Start() { GameObject gameObject = GameObject.FindGameObjectWithTag("ScoreText"); changeMusic = (ChangeMusic)GameObject.FindGameObjectWithTag("Smelly").GetComponent("ChangeMusic"); if (gameObject != null) { scoreCount = gameObject.GetComponent <ScoreCount>(); } }
// Use this for initialization void Start() { scoreScript = scoreGO.GetComponent<ScoreIncrement> (); colorScript = scoreGO.GetComponent<ColorIncrement> (); musicScript = musicGO.GetComponent<ChangeMusic> (); }
private void Awake() { mainMenu = GameObject.FindObjectOfType <MainMenu>(); changeMusic = GameObject.FindObjectOfType <ChangeMusic>(); }
// Use this for initialization void Start() { scoreScript = scoreGO.GetComponent <ScoreIncrement> (); colorScript = scoreGO.GetComponent <ColorIncrement> (); musicScript = musicGO.GetComponent <ChangeMusic> (); }
private void Awake() { changeMusic = GameObject.FindObjectOfType <ChangeMusic>(); }
private void Change_OnClick(object sender, RoutedEventArgs e) { ChangeMusic?.Invoke(NameMusic.Text); }