Inheritance: MonoBehaviour
Esempio n. 1
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    void Start()
    {
        GameObject gameObject = GameObject.FindGameObjectWithTag("ScoreText");

        changeMusic = (ChangeMusic)GameObject.FindGameObjectWithTag("Smelly").GetComponent("ChangeMusic");
        if (gameObject != null)
        {
            scoreCount = gameObject.GetComponent <ScoreCount>();
        }
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     scoreScript = scoreGO.GetComponent<ScoreIncrement> ();
     colorScript = scoreGO.GetComponent<ColorIncrement> ();
     musicScript = musicGO.GetComponent<ChangeMusic> ();
 }
Esempio n. 3
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 private void Awake()
 {
     mainMenu    = GameObject.FindObjectOfType <MainMenu>();
     changeMusic = GameObject.FindObjectOfType <ChangeMusic>();
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     scoreScript = scoreGO.GetComponent <ScoreIncrement> ();
     colorScript = scoreGO.GetComponent <ColorIncrement> ();
     musicScript = musicGO.GetComponent <ChangeMusic> ();
 }
Esempio n. 5
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 private void Awake()
 {
     changeMusic = GameObject.FindObjectOfType <ChangeMusic>();
 }
Esempio n. 6
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 private void Change_OnClick(object sender, RoutedEventArgs e)
 {
     ChangeMusic?.Invoke(NameMusic.Text);
 }