Esempio n. 1
0
    private void CrowdControlCheck()
    {
        bool isPoison = false;

        ccArray = GetComponents <CrowdControl>();

        if (ccArray.Length != 0)
        {
            float movespdFactor = 1f;
            float jumpspdFactor = 1f;

            foreach (CrowdControl cc in ccArray)
            {
                if (cc.Tag == poisonTag)
                {
                    isPoison = true;
                }
                movespdFactor *= cc.movespdMultiplier;
                jumpspdFactor *= cc.jumpspdMultiplier;
            }
            NowSpeed  = NowSpeed * movespdFactor;
            jumpSpeed = jumpSpeed * jumpspdFactor;
        }
        if (isPoison)
        {
            cm.ChangeLose();
        }
        else
        {
            cm.ChangeIdle();
        }
    }
Esempio n. 2
0
    public IEnumerator DeadAnimarter()
    {
        simpleButton.enabled = false;
        playerAnimator.SetBool("IsDead", true);
        playerCm.ChangeLose();
        playerController.moveSpeed = 0f;//!

        Death = true;

        yield return(new WaitForSeconds(1.5f));

        Death = false;

        simpleButton.enabled = true;
        playerAnimator.SetBool("IsDead", false);
        //playerController.moveSpeed = 45f;//!
        playerCm.ChangeIdle();
    }