public void ChangeGodRequest(God god)
        {
            ChangeGodCmd message = new ChangeGodCmd
            {
                God = (int)god
            };

            m_connection.Write(message);
        }
        public void UpdatePlayerGod(God god)
        {
            ChangeGodCmd message = new ChangeGodCmd
            {
                God = (int)god
            };

            m_connection.Write(message);
        }