static void Main(string[] args) { ChangeCharacter c = new ChangeCharacter(); Console.WriteLine(c.uppercase("hello in accounttest-uppercase")); Console.WriteLine(c.uppercase("******************************")); Console.WriteLine(c.lowercase("hello in accounttest-lowercase")); Console.WriteLine(c.uppercase("******************************")); //create an instance of Account Accounts objAccount = new Accounts(1000); Console.WriteLine("After creating account :"); objAccount.ShowBalance(); objAccount.deposit(5000); Console.WriteLine("After depositing amount :"); objAccount.ShowBalance(); objAccount.withdraw(6000); Console.WriteLine("After withdrawing :"); objAccount.ShowBalance(); Console.ReadKey(); }
private void Start() { zombieHp = maxHp; cChara = GameObject.Find("ChangePlayer").GetComponent <ChangeCharacter>(); hpSlider = GetComponentInChildren <Slider>(); fillImg = hpSlider.image; }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); isMovement = false; isRotation = false; playersc = GameObject.FindGameObjectWithTag("Player").GetComponent <Players>(); soundSource = GameObject.Find("SoundSource"); cChara = GameObject.Find("ChangePlayer").GetComponent <ChangeCharacter>(); }
static void Main(string[] args) { Console.WriteLine("Hello for Testing My Assembly -Change Character"); ChangeCharacter c1 = new ChangeCharacter(); string u = c1.UpperCase("hello class library"); string l = c1.LowerCase("THANKS CLASS LIBRARY"); Console.WriteLine("Using My Assembly methods"); Console.WriteLine("Upper Case :" + u); Console.WriteLine("Lower Case :" + l); Console.ReadKey(); }
public void TestChangeCharacter() { var firstMobile = new Mobile(0x1); firstMobile.DefaultMobileInit(); firstMobile.Name = "Test Mobile"; var account = new TestAccount(new[] { firstMobile, null, null }); var data = new ChangeCharacter(account).Compile(); Span <byte> expectedData = stackalloc byte[5 + account.Length * 60]; var pos = 0; expectedData.Write(ref pos, (byte)0x81); // Packet ID expectedData.Write(ref pos, (ushort)expectedData.Length); // Length expectedData.Write(ref pos, (byte)1); // Count of non-null characters expectedData.Write(ref pos, (byte)0); for (var i = 0; i < account.Length; ++i) { var m = account[i]; if (m == null) { #if NO_LOCAL_INIT expectedData.Clear(ref pos, 60); #else pos += 60; #endif } else { expectedData.WriteAsciiFixed(ref pos, m.Name, 30); #if NO_LOCAL_INIT expectedData.Clear(ref pos, 30); // Password (empty) #else pos += 30; #endif } } AssertThat.Equal(data, expectedData); }
void Update() { // Debug.Log(characters[0].CharacterName); // Debug.Log(characters[0].CharacterGameObject.tag); if(object.ReferenceEquals(changeCharacter,null)) { changeCharacter = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<ChangeCharacter>(); } }
public void levelControl(string level) { characters.ForEach(e => e.activatePlayerGameObject(new Vector3(0,0,0))); characters.ForEach(e => DontDestroyOnLoad(e.CharacterGameObject)); Application.LoadLevel(level); characters.ForEach( e=> { e.CharacterGameObject.GetComponentInChildren<AttackController>().loadSkills(e.SkillsList); }); changeCharacter = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<ChangeCharacter>(); characters.ForEach( e => e.HealthController.connectToScript(e)); characters.ForEach(e => e.CharacterGameObject.transform.position = new Vector3(44,21,0)); //GameObject.FindGameObjectWithTag("StartLocation").transform.position); characters.ForEach(e => { if(characters.IndexOf(e) != 0) e.setGameObjectActive(false); }); for(int i=0; i<characters.Count; i++) { if(i !=0) characters[i].setGameObjectActive(false); } }
private void Start() { cChara = GameObject.Find("ChangePlayer").GetComponent <ChangeCharacter>(); pTest = GetComponentInChildren <PlayerTest>(); }
//Обработка нажатия выбора игрока public void OnChangePlayerPressed() { ChangeCharacter.Show(); }