// Update is called once per frame void Update() { if (ChangeCamera.GetUpPool() && camera.fieldOfView < 179) { camera.fieldOfView = camera.fieldOfView + 1; ChangeCamera.FalseUpPool(); } if (ChangeCamera.GetDownPool() && camera.fieldOfView > 1) { camera.fieldOfView -= 1.0f; ChangeCamera.FalseDownPool(); } }