void Awake() { chance = GetComponent <Text>(); chanceVal = 0; ChancesLeft.resetChances(); }
// Update is called once per frame void Update() { chance.text = "Chances: " + ChancesLeft.getChancesLeft().ToString(); }
void OnMouseDown() { SceneManager.LoadSceneAsync("DimensionScene"); ChancesLeft.resetChances(); }
public void failThrow() { ChancesLeft.decrementChance(); substate = NextIceCube.state.fail; }
// Use this for initialization void Start() { StartCoroutine("LoseTime"); ChancesLeft.infiniteChances(); }