public ActionResult Index(string searchBy, string classFilter) { ChampionRepository championRepository = new ChampionRepository(); ViewBag.Classes = ListOfClasses(); IEnumerable <Champion> champions; using (championRepository) { champions = championRepository.GetAllChampions() as IList <Champion>; } if (searchBy != null) { champions = champions.Where(champ => champ.Name.ToUpper().Contains(searchBy.ToUpper())); } if (classFilter != "" || classFilter == null) { champions = champions.Where(champ => champ.Class == classFilter); } return(View(champions)); }
private IEnumerable <string> ListOfClasses() { ChampionRepository championRepository = new ChampionRepository(); IEnumerable <Champion> champions; using (championRepository) { champions = championRepository.GetAllChampions() as IList <Champion>; } var classes = champions.Select(champ => champ.Class).Distinct().OrderBy(c => c); return(classes); }
public void RecalculateForSingleGame() { using (var dataContext = GetInstanceFromRootContainer <IDataContext>()) { IChampionRepository championRepository = new ChampionRepository(dataContext); IChampionRecalculator championRecalculator = new ChampionRecalculator(dataContext, championRepository); ApplicationUser user = new ApplicationUser { Id = "80629c07-b8df-4deb-a9e3-5b503ce7d7df", CurrentGamingGroupId = 1 }; championRecalculator.RecalculateChampion(2005, user, dataContext); } }
private Champion GetChampionById(int id) { Champion champ = new Champion(); ChampionRepository championRepository = new ChampionRepository(); IEnumerable <Champion> champions; using (championRepository) { champions = championRepository.GetAllChampions() as IList <Champion>; } champ = champions.Where(c => c.Id == id).FirstOrDefault(); return(champ); }
public ActionResult Delete(Champion champ) { try { ChampionRepository championRepository = new ChampionRepository(); using (championRepository) { championRepository.Delete(champ.Id); } return(RedirectToAction("Index")); } catch { return(View()); } }
public void RecalculateForSingleGame() { using (NemeStatsDbContext dbContext = new NemeStatsDbContext()) { SecuredEntityValidatorFactory factory = new SecuredEntityValidatorFactory(); using (NemeStatsDataContext dataContext = new NemeStatsDataContext(dbContext, factory)) { IChampionRepository championRepository = new ChampionRepository(dataContext); IChampionRecalculator championRecalculator = new ChampionRecalculator(dataContext, championRepository); ApplicationUser user = new ApplicationUser { Id = "80629c07-b8df-4deb-a9e3-5b503ce7d7df", CurrentGamingGroupId = 1 }; championRecalculator.RecalculateChampion(2005, user); } } }
public ActionResult Edit(Champion champ) { try { if (!ModelState.IsValid) { return(View()); } ChampionRepository championRepository = new ChampionRepository(); using (championRepository) { championRepository.Update(champ); } return(RedirectToAction("Index")); } catch { return(View()); } }
public ActionResult Index(string sortOrder) { ChampionRepository championRepository = new ChampionRepository(); ViewBag.Classes = ListOfClasses(); IEnumerable <Champion> champions; using (championRepository) { champions = championRepository.GetAllChampions() as IList <Champion>; } switch (sortOrder) { case "Name": champions = champions.OrderBy(champion => champion.Name); break; case "Class": champions = champions.OrderBy(champion => champion.Class); break; case "Base Health": champions = champions.OrderBy(champion => champion.BaseHealth); break; case "Base Mana": champions = champions.OrderBy(champion => champion.BaseMana); break; default: break; } return(View(champions)); }
private void CreatePlayedGames(NemeStatsDataContext dataContext) { IPlayerRepository playerRepository = new EntityFrameworkPlayerRepository(dataContext); INemesisRecalculator nemesisRecalculator = new NemesisRecalculator(dataContext, playerRepository); IChampionRepository championRepository = new ChampionRepository(dataContext); IChampionRecalculator championRecalculator = new ChampionRecalculator(dataContext, championRepository); ISecuredEntityValidator <Player> securedEntityValidatorForPlayers = new SecuredEntityValidator <Player>(); ISecuredEntityValidator <GameDefinition> securedEntityValidatorForGameDefinition = new SecuredEntityValidator <GameDefinition>(); IPlayedGameCreator playedGameCreator = new PlayedGameCreator( dataContext, playedGameTracker, nemesisRecalculator, championRecalculator, securedEntityValidatorForPlayers, securedEntityValidatorForGameDefinition); List <Player> players = new List <Player>() { testPlayer1, testPlayer2 }; List <int> playerRanks = new List <int>() { 1, 1 }; PlayedGame playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer1, testPlayer2, testPlayer3 }; playerRanks = new List <int>() { 1, 2, 3 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer1, testPlayer3, testPlayer2 }; playerRanks = new List <int>() { 1, 2, 3 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer3, testPlayer1 }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); //make player4 beat player 1 three times players = new List <Player>() { testPlayer4, testPlayer1, testPlayer2, testPlayer3 }; playerRanks = new List <int>() { 1, 2, 3, 4 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer4, testPlayer1 }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer4, testPlayer1 }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); //--make the inactive player5 beat player1 3 times players = new List <Player>() { testPlayer5, testPlayer1 }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer5, testPlayer1 }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer5, testPlayer1 }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); //make player 2 be the only one who beat player 5 players = new List <Player>() { testPlayer2, testPlayer5 }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); //--create games that have a different GamingGroupId and testPlayer7 being the champion players = new List <Player>() { testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int>() { 1 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer8WithOtherGamingGroupId, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); players = new List <Player>() { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int>() { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameCreator); testPlayedGames.Add(playedGame); }
private void CreatePlayedGames(NemeStatsDataContext dataContext) { var playerRepository = new EntityFrameworkPlayerRepository(dataContext); var nemesisRecalculator = new NemesisRecalculator(dataContext, playerRepository); var championRepository = new ChampionRepository(dataContext); var championRecalculator = new ChampionRecalculator(dataContext, championRepository); var securedEntityValidator = new SecuredEntityValidator(dataContext); var weightBonusCalculator = new WeightBonusCalculator(new WeightTierCalculator()); var pointsCalculator = new PointsCalculator(weightBonusCalculator, new GameDurationBonusCalculator()); var linkedPlayedGameValidator = new LinkedPlayedGameValidator(dataContext); var applicationLinker = new ApplicationLinker(dataContext); IPlayedGameSaver playedGameSaver = new PlayedGameSaver( dataContext, playedGameTracker, nemesisRecalculator, championRecalculator, securedEntityValidator, pointsCalculator, new FakeEventBus(), linkedPlayedGameValidator, applicationLinker); List <Player> players = new List <Player> { testPlayer1, testPlayer2 }; List <int> playerRanks = new List <int> { 1, 1 }; PlayedGame playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer1, testPlayer2, testPlayer3 }; playerRanks = new List <int> { 1, 2, 3 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer1, testPlayer3, testPlayer2 }; playerRanks = new List <int> { 1, 2, 3 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer3, testPlayer1 }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //make player4 beat player 1 three times players = new List <Player> { testPlayer4, testPlayer1, testPlayer2, testPlayer3 }; playerRanks = new List <int> { 1, 2, 3, 4 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer4, testPlayer1 }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer4, testPlayer1 }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //--make the inactive player5 beat player1 3 times players = new List <Player> { testPlayer5, testPlayer1 }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer5, testPlayer1 }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer5, testPlayer1 }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //make player 2 be the only one who beat player 5 players = new List <Player> { testPlayer2, testPlayer5 }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //--create games that have a different GamingGroupId and testPlayer7 being the champion players = new List <Player> { testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int> { 1 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer8WithOtherGamingGroupId, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List <Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List <int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); }