private static void Starcall() { Console.WriteLine("Calling Starcall"); foreach (Obj_AI_Hero Champ in ObjectManager.Get <Obj_AI_Hero>()) { if ((Champ != null) && (Champ.IsValidTarget(Q.Range))) { Q.Cast(null, packets); } } }
private static void AstralBlessing() { Console.WriteLine("Calling Astral Blessing"); foreach (Obj_AI_Hero Champ in ObjectManager.Get <Obj_AI_Hero>()) { if ((Champ != null) && (!Champ.IsDead) && (W.IsReady()) && (Champ.IsAlly) && (Champ.Health < (Champ.MaxHealth) && (Champ.IsValidTarget(W.Range)))) { Console.WriteLine("Trying to cast Astral Blessing"); W.CastOnUnit(Champ, packets); } } }
private static void Wish() { Console.WriteLine("Calling Wish"); foreach (Obj_AI_Hero Champ in ObjectManager.Get <Obj_AI_Hero>()) { if ((Champ != null) && (!Champ.IsDead) && (R.IsReady()) && (Champ.IsAlly) && (Champ.Health <= (Champ.MaxHealth * 0.30)) && (Champ.IsValidTarget(R.Range))) { R.Cast(null, packets); } } }
private static void InfuseSilence() { Console.WriteLine("Calling Silence"); foreach (Obj_AI_Hero Champ in ObjectManager.Get <Obj_AI_Hero>()) { if ((Champ != null) && (E.IsReady()) && (Champ.IsEnemy) && (Champ.IsChannelingImportantSpell()) && (Champ.IsValidTarget(E.Range))) { E.CastOnUnit(Champ, packets); } } }
private static void InfuseMana() { Console.WriteLine("Calling Infuse"); foreach (Obj_AI_Hero Champ in ObjectManager.Get <Obj_AI_Hero>()) { if ((Champ != null) && (!Champ.IsDead) && (E.IsReady()) && (Champ.IsAlly) && (Champ.Mana <= (Champ.MaxMana * 0.50)) && (Champ.IsValidTarget(E.Range))) { E.CastOnUnit(Champ, packets); } } }